Commented out upstream methods for classes that will never use them.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@71 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-09-11 20:19:25 +00:00
parent cbdc73381c
commit 854986f4fc
7 changed files with 378 additions and 354 deletions
@@ -64,23 +64,23 @@ public class EZGameObject extends GameObject
return players;
}
// AUTO-GENERATED: METHODS START
/**
* Requests that the <code>turnHolder</code> field be set to the
* specified value. The local value will be updated immediately and an
* event will be propagated through the system to notify all listeners
* that the attribute did change. Proxied copies of this object (on
* clients) will apply the value change when they received the
* attribute changed notification.
*/
public function setTurnHolder (value :Name) :void
{
var ovalue :Name = this.turnHolder;
requestAttributeChange(
TURN_HOLDER, value, ovalue);
this.turnHolder = value;
}
// AUTO-GENERATED: METHODS END
// // AUTO-GENERATED: METHODS START
// /**
// * Requests that the <code>turnHolder</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// public function setTurnHolder (value :Name) :void
// {
// var ovalue :Name = this.turnHolder;
// requestAttributeChange(
// TURN_HOLDER, value, ovalue);
// this.turnHolder = value;
// }
// // AUTO-GENERATED: METHODS END
/**
* Called by a PropertySetEvent to enact a property change.
@@ -111,12 +111,19 @@ public class EZGameObject extends GameObject
return oldValue;
}
override public function writeObject (out :ObjectOutputStream) :void
{
super.writeObject(out);
throw new Error("Un-needed");
}
// override public function writeObject (out :ObjectOutputStream) :void
// {
// super.writeObject(out);
//
// out.writeObject(turnHolder);
// out.writeObject(ezGameService);
//
// out.writeInt(_props.length);
// for (var key :String in _props) {
// out.writeUTF(key);
// out.writeObject(EZObjectMarshaller.encode(_props[key]));
// }
// }
override public function readObject (ins :ObjectInputStream) :void
{