Commented out upstream methods for classes that will never use them.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@71 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -64,23 +64,23 @@ public class EZGameObject extends GameObject
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return players;
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}
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// AUTO-GENERATED: METHODS START
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/**
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* Requests that the <code>turnHolder</code> field be set to the
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* specified value. The local value will be updated immediately and an
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* event will be propagated through the system to notify all listeners
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* that the attribute did change. Proxied copies of this object (on
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* clients) will apply the value change when they received the
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* attribute changed notification.
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*/
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public function setTurnHolder (value :Name) :void
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{
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var ovalue :Name = this.turnHolder;
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requestAttributeChange(
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TURN_HOLDER, value, ovalue);
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this.turnHolder = value;
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}
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// AUTO-GENERATED: METHODS END
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// // AUTO-GENERATED: METHODS START
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// /**
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// * Requests that the <code>turnHolder</code> field be set to the
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// * specified value. The local value will be updated immediately and an
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// * event will be propagated through the system to notify all listeners
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// * that the attribute did change. Proxied copies of this object (on
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// * clients) will apply the value change when they received the
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// * attribute changed notification.
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// */
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// public function setTurnHolder (value :Name) :void
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// {
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// var ovalue :Name = this.turnHolder;
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// requestAttributeChange(
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// TURN_HOLDER, value, ovalue);
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// this.turnHolder = value;
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// }
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// // AUTO-GENERATED: METHODS END
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/**
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* Called by a PropertySetEvent to enact a property change.
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@@ -111,12 +111,19 @@ public class EZGameObject extends GameObject
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return oldValue;
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}
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override public function writeObject (out :ObjectOutputStream) :void
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{
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super.writeObject(out);
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throw new Error("Un-needed");
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}
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// override public function writeObject (out :ObjectOutputStream) :void
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// {
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// super.writeObject(out);
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//
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// out.writeObject(turnHolder);
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// out.writeObject(ezGameService);
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//
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// out.writeInt(_props.length);
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// for (var key :String in _props) {
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// out.writeUTF(key);
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// out.writeObject(EZObjectMarshaller.encode(_props[key]));
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// }
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// }
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override public function readObject (ins :ObjectInputStream) :void
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{
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