Actually these had been generated. Bruno must have regenerated them with an old
version of Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@710 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -22,7 +22,6 @@
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package com.threerings.puzzle.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationDispatcher;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.puzzle.data.Board;
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@@ -48,7 +47,6 @@ public class PuzzleGameDispatcher extends InvocationDispatcher<PuzzleGameMarshal
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return new PuzzleGameMarshaller();
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}
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@SuppressWarnings("unchecked")
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@Override // documentation inherited
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public void dispatchRequest (
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ClientObject source, int methodId, Object[] args)
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@@ -57,15 +55,13 @@ public class PuzzleGameDispatcher extends InvocationDispatcher<PuzzleGameMarshal
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switch (methodId) {
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case PuzzleGameMarshaller.UPDATE_PROGRESS:
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((PuzzleGameProvider)provider).updateProgress(
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source,
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((Integer)args[0]).intValue(), (int[])args[1]
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source, ((Integer)args[0]).intValue(), (int[])args[1]
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);
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return;
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case PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC:
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((PuzzleGameProvider)provider).updateProgressSync(
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source,
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((Integer)args[0]).intValue(), (int[])args[1], (Board[])args[2]
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source, ((Integer)args[0]).intValue(), (int[])args[1], (Board[])args[2]
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);
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return;
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