Added filter(text) to the EZGame API. Untested.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@394 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-07-31 06:51:20 +00:00
parent 2bbca9894b
commit 8233be01e7
2 changed files with 17 additions and 0 deletions
@@ -457,6 +457,17 @@ public class EZGameControl extends BaseControl
callEZCode("localChat_v1", msg);
}
/**
* Run the specified text through the user's chat filter. This is not necessary for sendChat,
* but may be desirable for other user-entered text.
*
* @return the filtered text, or null if it was so bad it's gone.
*/
public function filter (text :String) :String
{
return (callEZCode("filter_v1", text) as String);
}
/**
* Returns the player ids of all occupants in the game room.
*/
@@ -219,6 +219,7 @@ public class GameControlBackend
o["getPlayers_v1"] = getPlayers_v1;
o["getPlayerPosition_v1"] = getPlayerPosition_v1;
o["getMyPosition_v1"] = getMyPosition_v1;
o["filter_v1"] = filter_v1;
o["startTransaction"] = startTransaction_v1;
o["commitTransaction"] = commitTransaction_v1;
@@ -318,6 +319,11 @@ public class GameControlBackend
_ctx.getChatDirector().displayInfo(null, MessageBundle.taint(msg));
}
public function filter_v1 (text :String) :String
{
return _ctx.getChatDirector().filter(text, null, true);
}
public function getOccupants_v1 () :Array
{
validateConnected();