Trashed GameService, use the new manager caller.
(This was changed in Java a few weeks back.) git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@80 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -232,7 +232,7 @@ public /*abstract*/ class GameController extends PlaceController
|
||||
protected function playerReady () :void
|
||||
{
|
||||
log.info("Reporting ready " + _gobj.which() + ".");
|
||||
_gobj.gameService.playerReady(_ctx.getClient());
|
||||
_gobj.manager.invoke("playerReady");
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
//
|
||||
// $Id: GameService.java 3600 2005-06-15 23:46:31Z ray $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.game.client {
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
/**
|
||||
* Provides services used by game clients to request that actions be taken
|
||||
* by the game manager.
|
||||
*/
|
||||
public interface GameService extends InvocationService
|
||||
{
|
||||
/**
|
||||
* Lets the game manager know that the calling player is in the game
|
||||
* room and ready to play.
|
||||
*/
|
||||
function playerReady (client :Client) :void;
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
//
|
||||
// $Id: GameMarshaller.java 4145 2006-05-24 01:24:24Z ray $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.game.data {
|
||||
|
||||
import com.threerings.parlor.game.client.GameService;
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
import com.threerings.presents.dobj.InvocationResponseEvent;
|
||||
|
||||
/**
|
||||
* Provides the implementation of the {@link GameService} interface
|
||||
* that marshalls the arguments and delivers the request to the provider
|
||||
* on the server. Also provides an implementation of the response listener
|
||||
* interfaces that marshall the response arguments and deliver them back
|
||||
* to the requesting client.
|
||||
*/
|
||||
public class GameMarshaller extends InvocationMarshaller
|
||||
implements GameService
|
||||
{
|
||||
/** The method id used to dispatch {@link #playerReady} requests. */
|
||||
public static const PLAYER_READY :int = 1;
|
||||
|
||||
// documentation inherited from interface
|
||||
public function playerReady (arg1 :Client) :void
|
||||
{
|
||||
sendRequest(arg1, PLAYER_READY, [ ]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -46,9 +46,6 @@ import com.threerings.crowd.data.PlaceObject;
|
||||
public class GameObject extends PlaceObject
|
||||
{
|
||||
// AUTO-GENERATED: FIELDS START
|
||||
/** The field name of the <code>gameService</code> field. */
|
||||
public static const GAME_SERVICE :String = "gameService";
|
||||
|
||||
/** The field name of the <code>state</code> field. */
|
||||
public static const STATE :String = "state";
|
||||
|
||||
@@ -92,9 +89,6 @@ public class GameObject extends PlaceObject
|
||||
* game prematurely. */
|
||||
public static const PLAYER_LEFT_GAME :int = 1;
|
||||
|
||||
/** Provides general game invocation services. */
|
||||
public var gameService :GameMarshaller;
|
||||
|
||||
/** The game state, one of {@link #PRE_GAME}, {@link #IN_PLAY},
|
||||
* {@link #GAME_OVER}, or {@link #CANCELLED}. */
|
||||
public var state :int = PRE_GAME;
|
||||
@@ -260,22 +254,6 @@ public class GameObject extends PlaceObject
|
||||
|
||||
// // AUTO-GENERATED: METHODS START
|
||||
// /**
|
||||
// * Requests that the <code>gameService</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
// * that the attribute did change. Proxied copies of this object (on
|
||||
// * clients) will apply the value change when they received the
|
||||
// * attribute changed notification.
|
||||
// */
|
||||
// public function setGameService (value :GameMarshaller) :void
|
||||
// {
|
||||
// var ovalue :GameMarshaller = this.gameService;
|
||||
// requestAttributeChange(
|
||||
// GAME_SERVICE, value, ovalue);
|
||||
// this.gameService = value;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>state</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
@@ -461,7 +439,6 @@ public class GameObject extends PlaceObject
|
||||
{
|
||||
super.readObject(ins);
|
||||
|
||||
gameService = (ins.readObject() as GameMarshaller);
|
||||
state = ins.readInt();
|
||||
isRated = ins.readBoolean();
|
||||
isPrivate = ins.readBoolean();
|
||||
|
||||
Reference in New Issue
Block a user