Regenerated more actionscript service business.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@103 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-10-06 01:40:52 +00:00
parent 77e22d65fc
commit 7e3e8b981d
20 changed files with 742 additions and 412 deletions
@@ -1,9 +1,9 @@
//
// $Id: SceneMarshaller.java 3793 2005-12-21 02:12:57Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -21,12 +21,17 @@
package com.threerings.whirled.data {
import com.threerings.util.Integer;
import com.threerings.util.*; // for Float, Integer, etc.
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.presents.client.Client;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.client.SceneService_SceneMoveListener;
import com.threerings.whirled.data.SceneMarshaller_SceneMoveMarshaller;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
/**
* Provides the implementation of the {@link SceneService} interface
@@ -41,13 +46,14 @@ public class SceneMarshaller extends InvocationMarshaller
/** The method id used to dispatch {@link #moveTo} requests. */
public static const MOVE_TO :int = 1;
// documentation inherited from interface
// from interface SceneService
public function moveTo (arg1 :Client, arg2 :int, arg3 :int, arg4 :SceneService_SceneMoveListener) :void
{
var listener4 :SceneMarshaller_SceneMoveMarshaller = new SceneMarshaller_SceneMoveMarshaller();
listener4.listener = arg4;
sendRequest(arg1, MOVE_TO, [ new Integer(arg2), new Integer(arg3), listener4 ]);
sendRequest(arg1, MOVE_TO, [
Integer.valueOf(arg2), Integer.valueOf(arg3), listener4
]);
}
}
}