Regenerated more actionscript service business.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@103 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-10-06 01:40:52 +00:00
parent 77e22d65fc
commit 7e3e8b981d
20 changed files with 742 additions and 412 deletions
@@ -1,9 +1,9 @@
//
// $Id: SceneMarshaller.java 3793 2005-12-21 02:12:57Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -21,12 +21,17 @@
package com.threerings.whirled.data {
import com.threerings.util.Integer;
import com.threerings.util.*; // for Float, Integer, etc.
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.presents.client.Client;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.client.SceneService_SceneMoveListener;
import com.threerings.whirled.data.SceneMarshaller_SceneMoveMarshaller;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
/**
* Provides the implementation of the {@link SceneService} interface
@@ -41,13 +46,14 @@ public class SceneMarshaller extends InvocationMarshaller
/** The method id used to dispatch {@link #moveTo} requests. */
public static const MOVE_TO :int = 1;
// documentation inherited from interface
// from interface SceneService
public function moveTo (arg1 :Client, arg2 :int, arg3 :int, arg4 :SceneService_SceneMoveListener) :void
{
var listener4 :SceneMarshaller_SceneMoveMarshaller = new SceneMarshaller_SceneMoveMarshaller();
listener4.listener = arg4;
sendRequest(arg1, MOVE_TO, [ new Integer(arg2), new Integer(arg3), listener4 ]);
sendRequest(arg1, MOVE_TO, [
Integer.valueOf(arg2), Integer.valueOf(arg3), listener4
]);
}
}
}
@@ -1,56 +1,74 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.data {
import com.threerings.util.Integer;
import com.threerings.io.TypedArray;
import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller;
import com.threerings.util.*; // for Float, Integer, etc.
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.presents.dobj.InvocationResponseEvent;
import com.threerings.presents.client.Client;
import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.client.SceneService_SceneMoveListener;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
public class SceneMarshaller_SceneMoveMarshaller extends InvocationMarshaller_ListenerMarshaller
/**
* Marshalls instances of the SceneService_SceneMoveMarshaller interface.
*/
public class SceneMarshaller_SceneMoveMarshaller
extends InvocationMarshaller_ListenerMarshaller
{
/** The method id used to dispatch {@link #moveSucceeded}
* responses. */
/** The method id used to dispatch {@link #moveSucceeded} responses. */
public static const MOVE_SUCCEEDED :int = 1;
/** The method id used to dispatch {@link #moveSucceededWithScene}
* responses. */
/** The method id used to dispatch {@link #moveSucceededWithScene} responses. */
public static const MOVE_SUCCEEDED_WITH_SCENE :int = 2;
/** The method id used to dispatch {@link #moveSucceededWithUpdates}
* responses. */
/** The method id used to dispatch {@link #moveSucceededWithUpdates} responses. */
public static const MOVE_SUCCEEDED_WITH_UPDATES :int = 3;
// documentation inherited
// from InvocationMarshaller_ListenerMarshaller
override public function dispatchResponse (methodId :int, args :Array) :void
{
switch (methodId) {
case MOVE_SUCCEEDED:
(listener as SceneService_SceneMoveListener).moveSucceeded(
(args[0] as Integer).value, args[1] as PlaceConfig);
(args[0] as Integer).value, (args[1] as PlaceConfig));
return;
case MOVE_SUCCEEDED_WITH_SCENE:
(listener as SceneService_SceneMoveListener).moveSucceededWithScene(
(args[0] as Integer).value, args[1] as PlaceConfig, args[2] as SceneModel);
(args[0] as Integer).value, (args[1] as PlaceConfig), (args[2] as SceneModel));
return;
case MOVE_SUCCEEDED_WITH_UPDATES:
(listener as SceneService_SceneMoveListener).moveSucceededWithUpdates(
(args[0] as Integer).value, args[1] as PlaceConfig, args[2] as TypedArray);
(args[0] as Integer).value, (args[1] as PlaceConfig), (args[2] as Array));
return;
default:
super.dispatchResponse(methodId, args);
return;
}
}
}
}