Regenerated more actionscript service business.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@103 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -1,9 +1,9 @@
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//
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// $Id: SceneService.java 3099 2004-08-27 02:21:06Z mdb $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -21,30 +21,22 @@
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package com.threerings.whirled.client {
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.presents.client.InvocationService_InvocationListener;
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import com.threerings.whirled.client.SceneService;
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import com.threerings.whirled.client.SceneService_SceneMoveListener;
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import com.threerings.whirled.data.SceneMarshaller_SceneMoveMarshaller;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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/**
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* The scene service class provides the client interface to the scene
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* related invocation services (e.g. moving from scene to scene).
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* An ActionScript version of the Java SceneService interface.
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*/
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public interface SceneService extends InvocationService
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{
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/**
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* Requests that that this client's body be moved to the specified
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* scene.
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*
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* @param sceneId the scene id to which we want to move.
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* @param version the version number of the scene object that we have
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* in our local repository.
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*/
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function moveTo (
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client :Client, sceneId :int, version :int,
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listener :SceneService_SceneMoveListener) :void;
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// from Java interface SceneService
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function moveTo (arg1 :Client, arg2 :int, arg3 :int, arg4 :SceneService_SceneMoveListener) :void;
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}
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}
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