Regenerated more actionscript service business.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@103 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -1,9 +1,9 @@
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//
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// $Id: ParlorService.java 3525 2005-04-26 02:38:42Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -21,134 +21,45 @@
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package com.threerings.parlor.client {
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import com.threerings.util.Name;
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import com.threerings.parlor.client.ParlorService;
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import com.threerings.parlor.client.ParlorService_InviteListener;
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import com.threerings.parlor.client.ParlorService_TableListener;
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import com.threerings.parlor.data.ParlorMarshaller_InviteMarshaller;
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import com.threerings.parlor.data.ParlorMarshaller_TableMarshaller;
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import com.threerings.parlor.data.TableConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.client.InvocationService_InvocationListener;
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import com.threerings.presents.client.InvocationService_ConfirmListener;
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import com.threerings.parlor.data.TableConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.presents.client.InvocationService_InvocationListener;
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import com.threerings.presents.data.InvocationMarshaller_ConfirmMarshaller;
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import com.threerings.presents.data.InvocationMarshaller_InvocationMarshaller;
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import com.threerings.util.Name;
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/**
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* Provides an interface to the various parlor invocation services.
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* Presently these services are limited to the various matchmaking
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* mechanisms. It is unlikely that client code will want to make direct
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* use of this class, instead they would make use of the programmatic
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* interface provided by the {@link ParlorDirector}.
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* An ActionScript version of the Java ParlorService interface.
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*/
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public interface ParlorService extends InvocationService
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{
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/**
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* You probably don't want to call this directly, but want to generate
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* your invitation request via {@link ParlorDirector#invite}. Requests
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* that an invitation be delivered to the named user, requesting that
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* they join the inviting user in a game, the details of which are
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* specified in the supplied game config object.
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*
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* @param client a connected, operational client instance.
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* @param invitee the username of the user to be invited.
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* @param config a game config object detailing the type and
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* configuration of the game to be created.
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* @param listener will receive and process the response.
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*/
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function invite (
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client :Client, invitee :Name, config :GameConfig,
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listener :ParlorService_InviteListener) :void;
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// from Java interface ParlorService
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function cancel (arg1 :Client, arg2 :int, arg3 :InvocationService_InvocationListener) :void;
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/**
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* You probably don't want to call this directly, but want to call one
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* of {@link Invitation#accept}, {@link Invitation#refuse}, or {@link
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* Invitation#counter}. Requests that an invitation response be
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* delivered with the specified parameters.
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*
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* @param client a connected, operational client instance.
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* @param inviteId the unique id previously assigned by the server to
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* this invitation.
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* @param code the response code to use in responding to the
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* invitation.
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* @param arg the argument associated with the response (a string
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* message from the player explaining why the response was refused in
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* the case of an invitation refusal or an updated game configuration
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* object in the case of a counter-invitation, or null in the case of
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* an accepted invitation).
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* @param listener will receive and process the response.
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*/
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function respond (
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client :Client, inviteId :int, code :int, arg :Object,
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listener :InvocationService_InvocationListener) :void;
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// from Java interface ParlorService
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function createTable (arg1 :Client, arg2 :int, arg3 :TableConfig, arg4 :GameConfig, arg5 :ParlorService_TableListener) :void;
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/**
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* You probably don't want to call this directly, but want to call
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* {@link Invitation#cancel}. Requests that an outstanding
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* invitation be cancelled.
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*
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* @param client a connected, operational client instance.
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* @param inviteId the unique id previously assigned by the server to
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* this invitation.
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* @param listener will receive and process the response.
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*/
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function cancel (
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client :Client, inviteId :int,
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listener :InvocationService_InvocationListener) :void;
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// from Java interface ParlorService
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function invite (arg1 :Client, arg2 :Name, arg3 :GameConfig, arg4 :ParlorService_InviteListener) :void;
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/**
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* You probably don't want to call this directly, but want to call
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* {@link TableDirector#createTable}. Requests that a new table be
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* created.
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*
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* @param client a connected, operational client instance.
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* @param lobbyOid the oid of the lobby that will contain the newly
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* created table.
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* @param tableConfig the table configuration parameters.
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* @param config the game config for the game to be matchmade by the
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* table.
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* @param listener will receive and process the response.
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*/
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function createTable (
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client :Client, lobbyOid :int, tableConfig :TableConfig,
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config :GameConfig, listener :ParlorService_TableListener) :void;
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// from Java interface ParlorService
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function joinTable (arg1 :Client, arg2 :int, arg3 :int, arg4 :int, arg5 :InvocationService_InvocationListener) :void;
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/**
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* You probably don't want to call this directly, but want to call
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* {@link TableDirector#joinTable}. Requests that the current user
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* be added to the specified table at the specified position.
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*
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* @param client a connected, operational client instance.
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* @param lobbyOid the oid of the lobby that contains the table.
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* @param tableId the unique id of the table to which this user wishes
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* to be added.
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* @param position the position at the table to which this user desires
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* to be added.
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* @param listener will receive and process the response.
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*/
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function joinTable (
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client :Client, lobbyOid :int, tableId :int, position :int,
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listener :InvocationService_InvocationListener) :void;
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// from Java interface ParlorService
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function leaveTable (arg1 :Client, arg2 :int, arg3 :int, arg4 :InvocationService_InvocationListener) :void;
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/**
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* You probably don't want to call this directly, but want to call
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* {@link TableDirector#leaveTable}. Requests that the current user be
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* removed from the specified table.
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*
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* @param client a connected, operational client instance.
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* @param lobbyOid the oid of the lobby that contains the table.
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* @param tableId the unique id of the table from which this user
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* wishes to be removed.
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* @param listener will receive and process the response.
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*/
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function leaveTable (
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client :Client, lobbyOid :int, tableId :int,
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listener :InvocationService_InvocationListener) :void;
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// from Java interface ParlorService
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function respond (arg1 :Client, arg2 :int, arg3 :int, arg4 :Object, arg5 :InvocationService_InvocationListener) :void;
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/**
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* Requests to start a single player game with the specified game
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* configuration.
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*/
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function startSolitaire (
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client :Client, config :GameConfig,
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listener :InvocationService_ConfirmListener) :void;
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// from Java interface ParlorService
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function startSolitaire (arg1 :Client, arg2 :GameConfig, arg3 :InvocationService_ConfirmListener) :void;
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}
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}
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@@ -1,16 +1,49 @@
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.client {
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import com.threerings.util.*; // for Float, Integer, etc.
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import com.threerings.parlor.client.ParlorService;
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import com.threerings.parlor.client.ParlorService_InviteListener;
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import com.threerings.parlor.client.ParlorService_TableListener;
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import com.threerings.parlor.data.ParlorMarshaller_InviteMarshaller;
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import com.threerings.parlor.data.ParlorMarshaller_TableMarshaller;
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import com.threerings.parlor.data.TableConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService_ConfirmListener;
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import com.threerings.presents.client.InvocationService_InvocationListener;
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import com.threerings.presents.data.InvocationMarshaller_ConfirmMarshaller;
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import com.threerings.presents.data.InvocationMarshaller_InvocationMarshaller;
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import com.threerings.util.Name;
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/**
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* Used to communicate responses to {@link #invite} requests.
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* An ActionScript version of the Java ParlorService_InviteListener interface.
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*/
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public interface ParlorService_InviteListener
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extends InvocationService_InvocationListener
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{
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/**
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* Called in response to a successful {@link #invite} request.
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*/
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function inviteReceived (inviteId :int) :void;
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// from Java ParlorService_InviteListener
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function inviteReceived (arg1 :int) :void
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}
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}
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@@ -1,14 +1,49 @@
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.client {
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import com.threerings.util.*; // for Float, Integer, etc.
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import com.threerings.parlor.client.ParlorService;
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import com.threerings.parlor.client.ParlorService_InviteListener;
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import com.threerings.parlor.client.ParlorService_TableListener;
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import com.threerings.parlor.data.ParlorMarshaller_InviteMarshaller;
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import com.threerings.parlor.data.ParlorMarshaller_TableMarshaller;
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import com.threerings.parlor.data.TableConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService_ConfirmListener;
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import com.threerings.presents.client.InvocationService_InvocationListener;
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import com.threerings.presents.data.InvocationMarshaller_ConfirmMarshaller;
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import com.threerings.presents.data.InvocationMarshaller_InvocationMarshaller;
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import com.threerings.util.Name;
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/**
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* Used to communicate responses to {@link #createTable}, {@link
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* #joinTable}, and {@link #leaveTable} requests.
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* An ActionScript version of the Java ParlorService_TableListener interface.
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*/
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public interface ParlorService_TableListener
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extends InvocationService_InvocationListener
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{
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function tableCreated (tableId :int) :void;
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// from Java ParlorService_TableListener
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function tableCreated (arg1 :int) :void
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}
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}
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