Regenerated more actionscript service business.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@103 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-10-06 01:40:52 +00:00
parent 77e22d65fc
commit 7e3e8b981d
20 changed files with 742 additions and 412 deletions
@@ -1,89 +1,61 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.ezgame.client {
import flash.utils.ByteArray;
import com.threerings.io.TypedArray;
import com.threerings.ezgame.client.EZGameService;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
import com.threerings.presents.client.InvocationService_ConfirmListener;
import com.threerings.presents.client.InvocationService_InvocationListener;
import com.threerings.presents.data.InvocationMarshaller_ConfirmMarshaller;
import com.threerings.presents.data.InvocationMarshaller_InvocationMarshaller;
/**
* Provides services for ez games.
* An ActionScript version of the Java EZGameService interface.
*/
public interface EZGameService extends InvocationService
{
/**
* Request to set the specified property.
*/
function setProperty (
client :Client, propName :String, value :Object, index :int,
listener :InvocationService_InvocationListener) :void;
// from Java interface EZGameService
function addToCollection (arg1 :Client, arg2 :String, arg3 :Array, arg4 :Boolean, arg5 :InvocationService_InvocationListener) :void;
/**
* Request to end the turn, possibly futzing the next turn holder unless
* -1 is specified for the nextPlayerIndex.
*/
function endTurn (
client :Client, nextPlayerIndex :int,
listener :InvocationService_InvocationListener) :void;
// from Java interface EZGameService
function endGame (arg1 :Client, arg2 :Array, arg3 :InvocationService_InvocationListener) :void;
/**
* Request to end the game, with the specified player indices assigned
* as winners.
*/
function endGame (
client :Client, winners :TypedArray /* of int */,
listener :InvocationService_InvocationListener) :void;
// from Java interface EZGameService
function endTurn (arg1 :Client, arg2 :int, arg3 :InvocationService_InvocationListener) :void;
/**
* Request to send a private message to one other player in
* the game.
*/
function sendMessage (
client :Client, msgName :String, value :Object, playerIdx :int,
listener :InvocationService_InvocationListener) :void;
/**
* Add to the specified named collection.
*
* @param clearExisting if true, wipe the old contents.
*/
function addToCollection (
client :Client, collName :String, data :TypedArray /* of ByteArray */,
clearExisting :Boolean, listener :InvocationService_InvocationListener)
:void;
// from Java interface EZGameService
function getFromCollection (arg1 :Client, arg2 :String, arg3 :Boolean, arg4 :int, arg5 :String, arg6 :int, arg7 :InvocationService_ConfirmListener) :void;
/**
* Merge the specified collection into the other.
*/
function mergeCollection (
client :Client, srcColl :String, intoColl :String,
listener :InvocationService_InvocationListener) :void;
// from Java interface EZGameService
function mergeCollection (arg1 :Client, arg2 :String, arg3 :String, arg4 :InvocationService_InvocationListener) :void;
/**
* Pick or deal some number of elements from the specified collection,
* and either set a property in the flash object, or delivery the
* picks to the specified player index via a game message.
*/
function getFromCollection (
client :Client, collName :String, consume :Boolean, count :int,
msgOrPropName :String, playerIndex :int,
listener :InvocationService_ConfirmListener) :void;
// from Java interface EZGameService
function sendMessage (arg1 :Client, arg2 :String, arg3 :Object, arg4 :int, arg5 :InvocationService_InvocationListener) :void;
/**
* Start a ticker that will send out timestamp information at
* the interval specified.
*
* @param msOfDelay must be at least 50, or 0 may be set to halt
* and clear a previously started ticker.
*/
function setTicker (
client :Client, tickerName :String, msOfDelay :int,
listener :InvocationService_InvocationListener) :void;
// from Java interface EZGameService
function setProperty (arg1 :Client, arg2 :String, arg3 :Object, arg4 :int, arg5 :InvocationService_InvocationListener) :void;
// from Java interface EZGameService
function setTicker (arg1 :Client, arg2 :String, arg3 :int, arg4 :InvocationService_InvocationListener) :void;
}
}