Extract that handy method.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@413 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -758,12 +758,8 @@ public class GameControlBackend
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protected function endGame_v2 (... winnerIds) :void
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protected function endGame_v2 (... winnerIds) :void
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{
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{
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validateConnected();
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validateConnected();
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var winners :TypedArray = TypedArray.create(int);
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while (winnerIds.length > 0) {
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winners.push(int(winnerIds.shift()));
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}
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_ezObj.ezGameService.endGame(
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_ezObj.ezGameService.endGame(
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_ctx.getClient(), winners, createLoggingConfirmListener("endGame"));
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_ctx.getClient(), toTypedIntArray(winnerIds), createLoggingConfirmListener("endGame"));
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}
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}
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protected function getDictionaryLetterSet_v1 (
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protected function getDictionaryLetterSet_v1 (
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@@ -901,6 +897,18 @@ public class GameControlBackend
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_ezObj.commitTransaction();
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_ezObj.commitTransaction();
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}
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}
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/**
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* Converts a Flash array of ints to a TypedArray for delivery over the wire to the server.
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*/
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protected function toTypedIntArray (array :Array) :TypedArray
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{
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var tarray :TypedArray = TypedArray.create(int);
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while (array.length > 0) {
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tarray.push(int(array.shift()));
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}
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return tarray;
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}
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protected var _ctx :CrowdContext;
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protected var _ctx :CrowdContext;
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protected var _userListener :MessageAdapter =
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protected var _userListener :MessageAdapter =
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