New service group world order. My enthusiasm for widening is being stretched.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@177 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -423,10 +423,8 @@ public class EZGameManager extends GameManager
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super.didStartup();
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_gameObj = (EZGameObject) _plobj;
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_gameObj.setEzGameService(
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(EZGameMarshaller) CrowdServer.invmgr.registerDispatcher(
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new EZGameDispatcher(this), false));
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(EZGameMarshaller) CrowdServer.invmgr.registerDispatcher(new EZGameDispatcher(this)));
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if (isPartyGame()) {
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startGame();
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@@ -72,6 +72,12 @@ public class ClientController extends Controller
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return false;
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}
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// documentation inherited
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public void clientWillLogon (Client client)
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{
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// nada
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}
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// documentation inherited
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public void clientDidLogon (Client client)
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{
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@@ -148,6 +148,12 @@ public class LogonPanel extends JPanel
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}
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}
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// documentation inherited from interface
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public void clientWillLogon (Client client)
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{
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// nada
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}
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// documentation inherited from interface
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public void clientDidLogon (Client client)
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{
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@@ -164,6 +170,7 @@ public class LogonPanel extends JPanel
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// documentation inherited from interface
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public void clientDidClear (Client client)
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{
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// nada
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}
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// documentation inherited from interface
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@@ -26,6 +26,7 @@ import com.samskivert.util.*;
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import com.threerings.util.StreamableArrayList;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationCodes;
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import com.threerings.presents.server.InvocationManager;
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import com.threerings.crowd.data.BodyObject;
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@@ -37,13 +38,12 @@ import com.threerings.micasa.server.MiCasaConfig;
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import com.threerings.micasa.server.MiCasaServer;
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/**
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* The lobby registry is the primary class that coordinates the lobby
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* services on the client. It sets up the necessary invocation services
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* and keeps track of the lobbies in operation on the server. Only one
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* lobby registry should be created on a server.
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* The lobby registry is the primary class that coordinates the lobby services on the client. It
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* sets up the necessary invocation services and keeps track of the lobbies in operation on the
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* server. Only one lobby registry should be created on a server.
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*
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* <p> Presently, the lobby registry is configured with lobbies via the
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* server configuration. An example configuration follows:
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* <p> Presently, the lobby registry is configured with lobbies via the server configuration. An
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* example configuration follows:
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*
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* <pre>
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* lobby_ids = foolobby, barlobby, bazlobby
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@@ -60,16 +60,13 @@ import com.threerings.micasa.server.MiCasaServer;
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* ...
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* </pre>
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*
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* This information will be loaded from the MiCasa server configuration
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* which means that it should live in
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* <code>rsrc/config/micasa/server.properties</code> somwhere in the
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* classpath where it will override the default MiCasa server properties
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* file.
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* This information will be loaded from the MiCasa server configuration which means that it should
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* live in <code>rsrc/config/micasa/server.properties</code> somwhere in the classpath where it
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* will override the default MiCasa server properties file.
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*
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* <p> The <code>UGI</code> or universal game identifier is a string that
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* is used to uniquely identify every type of game and also to classify it
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* according to meaningful keywords. It is best described with a few
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* examples:
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* <p> The <code>UGI</code> or universal game identifier is a string that is used to uniquely
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* identify every type of game and also to classify it according to meaningful keywords. It is best
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* described with a few examples:
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*
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* <pre>
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* backgammon,board,strategy
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@@ -77,29 +74,28 @@ import com.threerings.micasa.server.MiCasaServer;
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* yahtzee,dice
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* </pre>
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*
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* As you can see, a UGI should start with an identifier uniquely
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* identifying the type of game and can be followed by a list of keywords
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* that classify it as a member of a particular category of games
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* (eg. board, card, dice, partner game, strategy game). A game can belong
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* to multiple categories.
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* As you can see, a UGI should start with an identifier uniquely identifying the type of game and
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* can be followed by a list of keywords that classify it as a member of a particular category of
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* games (eg. board, card, dice, partner game, strategy game). A game can belong to multiple
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* categories.
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*
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* <p> As long as the UGIs in use by a particular server make some kind of
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* sense, the client will be able to use them to search for lobbies
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* containing games of similar types using the provided facilities.
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* <p> As long as the UGIs in use by a particular server make some kind of sense, the client will
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* be able to use them to search for lobbies containing games of similar types using the provided
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* facilities.
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*/
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public class LobbyRegistry
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implements LobbyProvider
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{
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/**
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* Initializes the registry. It will use the supplied configuration
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* instance to determine which lobbies to load, etc.
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* Initializes the registry. It will use the supplied configuration instance to determine which
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* lobbies to load, etc.
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*
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* @param invmgr a reference to the server's invocation manager.
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*/
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public void init (InvocationManager invmgr)
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{
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// register ourselves as an invocation service handler
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invmgr.registerDispatcher(new LobbyDispatcher(this), true);
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invmgr.registerDispatcher(new LobbyDispatcher(this), InvocationCodes.GLOBAL_GROUP);
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// create our lobby managers
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String[] lmgrs = null;
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@@ -124,8 +120,8 @@ public class LobbyRegistry
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}
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/**
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* Extracts the properties for a lobby from the server config and
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* creates and initializes the lobby manager.
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* Extracts the properties for a lobby from the server config and creates and initializes the
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* lobby manager.
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*/
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protected void loadLobby (String lobbyId)
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{
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@@ -136,42 +132,33 @@ public class LobbyRegistry
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// get the lobby manager class and UGI
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String cfgClass = props.getProperty("config");
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if (StringUtil.isBlank(cfgClass)) {
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throw new Exception("Missing 'config' definition in " +
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"lobby configuration.");
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throw new Exception("Missing 'config' definition in lobby configuration.");
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}
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// create and initialize the lobby config object
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LobbyConfig config = (LobbyConfig)
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Class.forName(cfgClass).newInstance();
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LobbyConfig config = (LobbyConfig)Class.forName(cfgClass).newInstance();
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config.init(props);
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// create and initialize the lobby manager. it will call
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// lobbyReady() when it has obtained a reference to its lobby
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// object and is ready to roll
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LobbyManager lobmgr = (LobbyManager)
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MiCasaServer.plreg.createPlace(config);
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// create and initialize the lobby manager. it will call lobbyReady() when it has
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// obtained a reference to its lobby object and is ready to roll
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LobbyManager lobmgr = (LobbyManager)MiCasaServer.plreg.createPlace(config);
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lobmgr.init(this, props);
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} catch (Exception e) {
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Log.warning("Unable to create lobby manager " +
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"[lobbyId=" + lobbyId + ", error=" + e + "].");
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Log.warning("Unable to create lobby manager [lobbyId=" + lobbyId +
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", error=" + e + "].");
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}
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}
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/**
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* Returns information about all lobbies hosting games in the
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* specified category.
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* Returns information about all lobbies hosting games in the specified category.
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*
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* @param requester the body object of the client requesting the lobby
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* list (which can be used to filter the list based on their
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* capabilities).
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* @param category the category of game for which the lobbies are
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* desired.
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* @param target the list into which the matching lobbies will be
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* deposited.
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* @param requester the body object of the client requesting the lobby list (which can be used
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* to filter the list based on their capabilities).
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* @param category the category of game for which the lobbies are desired.
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* @param target the list into which the matching lobbies will be deposited.
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*/
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public void getLobbies (BodyObject requester, String category,
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List target)
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public void getLobbies (BodyObject requester, String category, List target)
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{
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ArrayList list = (ArrayList)_lobbies.get(category);
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if (list != null) {
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@@ -180,18 +167,16 @@ public class LobbyRegistry
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}
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/**
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* Returns an array containing the category identifiers of all the
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* categories in which lobbies have been registered with the registry.
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* Returns an array containing the category identifiers of all the categories in which lobbies
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* have been registered with the registry.
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*
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* @param requester the body object of the client requesting the
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* cateogory list (which can be used to filter the list based on their
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* capabilities).
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* @param requester the body object of the client requesting the cateogory list (which can be
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* used to filter the list based on their capabilities).
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*/
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public String[] getCategories (BodyObject requester)
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{
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// might want to cache this some day so that we don't recreate it
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// every time someone wants it. we can cache the array until the
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// category count changes
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// might want to cache this some day so that we don't recreate it every time someone wants
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// it. we can cache the array until the category count changes
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String[] cats = new String[_lobbies.size()];
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Iterator iter = _lobbies.keySet().iterator();
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for (int i = 0; iter.hasNext(); i++) {
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@@ -201,8 +186,8 @@ public class LobbyRegistry
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}
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/**
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* Processes a request by the client to obtain a list of the lobby
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* categories available on this server.
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* Processes a request by the client to obtain a list of the lobby categories available on this
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* server.
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*/
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public void getCategories (ClientObject caller, CategoriesListener listener)
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{
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@@ -210,11 +195,10 @@ public class LobbyRegistry
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}
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/**
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* Processes a request by the client to obtain a list of lobbies
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* matching the supplied category string.
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* Processes a request by the client to obtain a list of lobbies matching the supplied category
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* string.
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*/
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public void getLobbies (ClientObject caller, String category,
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LobbiesListener listener)
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public void getLobbies (ClientObject caller, String category, LobbiesListener listener)
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{
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StreamableArrayList target = new StreamableArrayList();
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ArrayList list = (ArrayList)_lobbies.get(category);
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@@ -225,16 +209,15 @@ public class LobbyRegistry
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}
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/**
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* Called by our lobby managers once they have started up and are
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* ready to do their lobby duties.
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* Called by our lobby managers once they have started up and are ready to do their lobby
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* duties.
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*/
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protected void lobbyReady (int placeOid, String gameIdent, String name)
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{
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// create a lobby record
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Lobby record = new Lobby(placeOid, gameIdent, name);
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// if we don't already have a default lobby, this one is the big
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// winner
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// if we don't already have a default lobby, this one is the big winner
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if (_defLobbyOid == -1) {
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_defLobbyOid = placeOid;
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}
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@@ -256,12 +239,11 @@ public class LobbyRegistry
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_lobbies.put(category, catlist);
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}
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catlist.add(record);
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Log.info("Registered lobby [cat=" + category +
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", record=" + record + "].");
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Log.info("Registered lobby [cat=" + category + ", record=" + record + "].");
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}
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/** A table containing references to all of our lobby records (in the
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* form of category lists. */
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/** A table containing references to all of our lobby records (in the form of category
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* lists. */
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protected HashMap _lobbies = new HashMap();
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/** The oid of the default lobby. */
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@@ -77,6 +77,12 @@ public class SimulatorController extends Controller
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return false;
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}
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// documentation inherited
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public void clientWillLogon (Client client)
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{
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// nada
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}
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// documentation inherited
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public void clientDidLogon (Client client)
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{
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@@ -26,6 +26,7 @@ import java.util.ArrayList;
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import com.threerings.util.Name;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationCodes;
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import com.threerings.presents.dobj.RootDObjectManager;
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import com.threerings.presents.server.ClientManager;
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import com.threerings.presents.server.ClientResolutionListener;
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@@ -44,26 +45,23 @@ import com.threerings.parlor.game.server.GameManager;
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import com.threerings.micasa.Log;
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/**
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* The simulator manager is responsible for handling the simulator
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* services on the server side.
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* The simulator manager is responsible for handling the simulator services on the server side.
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*/
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public class SimulatorManager
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{
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/**
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* Initializes the simulator manager manager. This should be called by
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* the server that is making use of the simulator services on the
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* single instance of simulator manager that it has created.
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* Initializes the simulator manager manager. This should be called by the server that is
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* making use of the simulator services on the single instance of simulator manager that it has
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* created.
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*
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* @param invmgr a reference to the invocation manager in use by this
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* server.
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* @param invmgr a reference to the invocation manager in use by this server.
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*/
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public void init (InvocationManager invmgr, PlaceRegistry plreg,
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ClientManager clmgr, RootDObjectManager omgr,
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SimulatorServer simserv)
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public void init (InvocationManager invmgr, PlaceRegistry plreg, ClientManager clmgr,
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RootDObjectManager omgr, SimulatorServer simserv)
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{
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// register our simulator provider
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SimulatorProvider sprov = new SimulatorProvider(this);
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invmgr.registerDispatcher(new SimulatorDispatcher(sprov), true);
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invmgr.registerDispatcher(new SimulatorDispatcher(sprov), InvocationCodes.GLOBAL_GROUP);
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// keep these for later
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_plreg = plreg;
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@@ -73,20 +71,18 @@ public class SimulatorManager
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}
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/**
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* Creates a game along with the specified number of simulant players
|
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* and forcibly moves all players into the game room.
|
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* Creates a game along with the specified number of simulant players and forcibly moves all
|
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* players into the game room.
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*/
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public void createGame (
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BodyObject source, GameConfig config, String simClass, int playerCount)
|
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public void createGame (BodyObject source, GameConfig config, String simClass, int playerCount)
|
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{
|
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new CreateGameTask(source, config, simClass, playerCount);
|
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}
|
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|
||||
public class CreateGameTask
|
||||
{
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||||
public CreateGameTask (
|
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BodyObject source, GameConfig config, String simClass,
|
||||
int playerCount)
|
||||
public CreateGameTask (BodyObject source, GameConfig config, String simClass,
|
||||
int playerCount)
|
||||
{
|
||||
// save off game request info
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_source = source;
|
||||
@@ -95,9 +91,8 @@ public class SimulatorManager
|
||||
_playerCount = playerCount;
|
||||
|
||||
try {
|
||||
// create the game manager and begin its initialization
|
||||
// process. the game manager will take care of notifying the
|
||||
// players that the game has been created
|
||||
// create the game manager and begin its initialization process. the game manager
|
||||
// will take care of notifying the players that the game has been created
|
||||
|
||||
// configure the game config with the player names
|
||||
config.players = new Name[_playerCount];
|
||||
@@ -141,8 +136,7 @@ public class SimulatorManager
|
||||
}
|
||||
}
|
||||
public void resolutionFailed (Name username, Exception cause) {
|
||||
Log.warning("Unable to create simulant body object " +
|
||||
"[error=" + cause + "].");
|
||||
Log.warning("Unable to create simulant body object [error=" + cause + "].");
|
||||
}
|
||||
};
|
||||
|
||||
@@ -154,8 +148,8 @@ public class SimulatorManager
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when all simulant body objects are present and the
|
||||
* simulants are ready to be created.
|
||||
* Called when all simulant body objects are present and the simulants are ready to be
|
||||
* created.
|
||||
*/
|
||||
protected void createSimulants ()
|
||||
{
|
||||
@@ -178,8 +172,8 @@ public class SimulatorManager
|
||||
// give the simulant a chance to engage in place antics
|
||||
sim.willEnterPlace(_gobj);
|
||||
|
||||
// move the simulant into the game room since they have no
|
||||
// location director to move them automagically
|
||||
// move the simulant into the game room since they have no location director to
|
||||
// move them automagically
|
||||
try {
|
||||
_plreg.locprov.moveTo(bobj, _gobj.getOid());
|
||||
} catch (Exception e) {
|
||||
|
||||
@@ -81,7 +81,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
|
||||
_trickCardGame.setTrickCardGameService(
|
||||
(TrickCardGameMarshaller)PresentsServer.invmgr.registerDispatcher(
|
||||
new TrickCardGameDispatcher(this), false));
|
||||
new TrickCardGameDispatcher(this)));
|
||||
}
|
||||
|
||||
// Documentation inherited.
|
||||
|
||||
@@ -36,21 +36,19 @@ import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
/**
|
||||
* The parlor director manages the client side of the game configuration
|
||||
* and matchmaking processes. It is also the entity that is listening for
|
||||
* game start notifications which it then dispatches the client entity
|
||||
* that will actually create and display the user interface for the game
|
||||
* that started.
|
||||
* The parlor director manages the client side of the game configuration and matchmaking
|
||||
* processes. It is also the entity that is listening for game start notifications which it then
|
||||
* dispatches the client entity that will actually create and display the user interface for the
|
||||
* game that started.
|
||||
*/
|
||||
public class ParlorDirector extends BasicDirector
|
||||
implements ParlorCodes, ParlorReceiver
|
||||
{
|
||||
/**
|
||||
* Constructs a parlor director and provides it with the parlor
|
||||
* context that it can use to access the client services that it needs
|
||||
* to provide its own services. Only one parlor director should be
|
||||
* active in the client at one time and it should be made available
|
||||
* via the parlor context.
|
||||
* Constructs a parlor director and provides it with the parlor context that it can use to
|
||||
* access the client services that it needs to provide its own services. Only one parlor
|
||||
* director should be active in the client at one time and it should be made available via the
|
||||
* parlor context.
|
||||
*
|
||||
* @param ctx the parlor context in use by the client.
|
||||
*/
|
||||
@@ -59,16 +57,13 @@ public class ParlorDirector extends BasicDirector
|
||||
super(ctx);
|
||||
_ctx = ctx;
|
||||
|
||||
// register ourselves with the invocation director as a parlor
|
||||
// notification receiver
|
||||
_ctx.getClient().getInvocationDirector().registerReceiver(
|
||||
new ParlorDecoder(this));
|
||||
// register ourselves with the invocation director as a parlor notification receiver
|
||||
_ctx.getClient().getInvocationDirector().registerReceiver(new ParlorDecoder(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the invitation handler, which is the entity that will be
|
||||
* notified when we receive incoming invitation notifications and when
|
||||
* invitations have been cancelled.
|
||||
* Sets the invitation handler, which is the entity that will be notified when we receive
|
||||
* incoming invitation notifications and when invitations have been cancelled.
|
||||
*
|
||||
* @param handler our new invitation handler.
|
||||
*/
|
||||
@@ -78,8 +73,8 @@ public class ParlorDirector extends BasicDirector
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the specified observer to the list of entities that are
|
||||
* notified when we receive a game ready notification.
|
||||
* Adds the specified observer to the list of entities that are notified when we receive a game
|
||||
* ready notification.
|
||||
*/
|
||||
public void addGameReadyObserver (GameReadyObserver observer)
|
||||
{
|
||||
@@ -87,8 +82,8 @@ public class ParlorDirector extends BasicDirector
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the specified observer from the list of entities that are
|
||||
* notified when we receive a game ready notification.
|
||||
* Removes the specified observer from the list of entities that are notified when we receive a
|
||||
* game ready notification.
|
||||
*/
|
||||
public void removeGameReadyObserver (GameReadyObserver observer)
|
||||
{
|
||||
@@ -96,24 +91,19 @@ public class ParlorDirector extends BasicDirector
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the named user be invited to a game described by the
|
||||
* supplied game config.
|
||||
* Requests that the named user be invited to a game described by the supplied game config.
|
||||
*
|
||||
* @param invitee the user to invite.
|
||||
* @param config the configuration of the game to which the user is
|
||||
* being invited.
|
||||
* @param observer the entity that will be notified if this invitation
|
||||
* is accepted, refused or countered.
|
||||
* @param config the configuration of the game to which the user is being invited.
|
||||
* @param observer the entity that will be notified if this invitation is accepted, refused or
|
||||
* countered.
|
||||
*
|
||||
* @return an invitation object that can be used to manage the
|
||||
* outstanding invitation.
|
||||
* @return an invitation object that can be used to manage the outstanding invitation.
|
||||
*/
|
||||
public Invitation invite (Name invitee, GameConfig config,
|
||||
InvitationResponseObserver observer)
|
||||
public Invitation invite (Name invitee, GameConfig config, InvitationResponseObserver observer)
|
||||
{
|
||||
// create the invitation record
|
||||
Invitation invite = new Invitation(
|
||||
_ctx, _pservice, invitee, config, observer);
|
||||
Invitation invite = new Invitation(_ctx, _pservice, invitee, config, observer);
|
||||
// submit the invitation request to the server
|
||||
_pservice.invite(_ctx.getClient(), invitee, config, invite);
|
||||
// and return the invitation to the caller
|
||||
@@ -123,13 +113,10 @@ public class ParlorDirector extends BasicDirector
|
||||
/**
|
||||
* Requests that the specified single player game be started.
|
||||
*
|
||||
* @param config the configuration of the single player game to be
|
||||
* started.
|
||||
* @param listener a listener to be informed of failure if the game
|
||||
* cannot be started.
|
||||
* @param config the configuration of the single player game to be started.
|
||||
* @param listener a listener to be informed of failure if the game cannot be started.
|
||||
*/
|
||||
public void startSolitaire (
|
||||
GameConfig config, InvocationService.ConfirmListener listener)
|
||||
public void startSolitaire (GameConfig config, InvocationService.ConfirmListener listener)
|
||||
{
|
||||
_pservice.startSolitaire(_ctx.getClient(), config, listener);
|
||||
}
|
||||
@@ -142,13 +129,6 @@ public class ParlorDirector extends BasicDirector
|
||||
_pendingInvites.clear();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void fetchServices (Client client)
|
||||
{
|
||||
// get a handle on our parlor services
|
||||
_pservice = (ParlorService)client.requireService(ParlorService.class);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void gameIsReady (int gameOid)
|
||||
{
|
||||
@@ -161,8 +141,8 @@ public class ParlorDirector extends BasicDirector
|
||||
handled = grob.receivedGameReady(gameOid) || handled;
|
||||
}
|
||||
|
||||
// if none of the observers took matters into their own hands,
|
||||
// then we'll head on over to the game room ourselves
|
||||
// if none of the observers took matters into their own hands, then we'll head on over to
|
||||
// the game room ourselves
|
||||
if (!handled) {
|
||||
_ctx.getLocationDirector().moveTo(gameOid);
|
||||
}
|
||||
@@ -172,8 +152,7 @@ public class ParlorDirector extends BasicDirector
|
||||
public void receivedInvite (int remoteId, Name inviter, GameConfig config)
|
||||
{
|
||||
// create an invitation record for this invitation
|
||||
Invitation invite = new Invitation(
|
||||
_ctx, _pservice, inviter, config, null);
|
||||
Invitation invite = new Invitation(_ctx, _pservice, inviter, config, null);
|
||||
invite.inviteId = remoteId;
|
||||
|
||||
// put it in the pending invitations table
|
||||
@@ -184,22 +163,19 @@ public class ParlorDirector extends BasicDirector
|
||||
_handler.invitationReceived(invite);
|
||||
|
||||
} catch (Exception e) {
|
||||
Log.warning("Invitation handler choked on invite " +
|
||||
"notification " + invite + ".");
|
||||
Log.warning("Invitation handler choked on invite notification " + invite + ".");
|
||||
Log.logStackTrace(e);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void receivedInviteResponse (
|
||||
int remoteId, int code, Object arg)
|
||||
public void receivedInviteResponse (int remoteId, int code, Object arg)
|
||||
{
|
||||
// look up the invitation record for this invitation
|
||||
Invitation invite = (Invitation)_pendingInvites.get(remoteId);
|
||||
if (invite == null) {
|
||||
Log.warning("Have no record of invitation for which we " +
|
||||
"received a response?! [remoteId=" + remoteId +
|
||||
", code=" + code + ", arg=" + arg + "].");
|
||||
Log.warning("Have no record of invitation for which we received a response?! " +
|
||||
"[remoteId=" + remoteId + ", code=" + code + ", arg=" + arg + "].");
|
||||
|
||||
} else {
|
||||
invite.receivedResponse(code, arg);
|
||||
@@ -212,9 +188,22 @@ public class ParlorDirector extends BasicDirector
|
||||
// TBD
|
||||
}
|
||||
|
||||
@Override // from BasicDirector
|
||||
protected void registerServices (Client client)
|
||||
{
|
||||
client.addServiceGroup(PARLOR_GROUP);
|
||||
}
|
||||
|
||||
@Override // from BasicDirector
|
||||
protected void fetchServices (Client client)
|
||||
{
|
||||
// get a handle on our parlor services
|
||||
_pservice = (ParlorService)client.requireService(ParlorService.class);
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a new invitation in our pending invitations table. The
|
||||
* invitation will call this when it knows its invitation id.
|
||||
* Register a new invitation in our pending invitations table. The invitation will call this
|
||||
* when it knows its invitation id.
|
||||
*/
|
||||
protected void registerInvitation (Invitation invite)
|
||||
{
|
||||
@@ -222,8 +211,8 @@ public class ParlorDirector extends BasicDirector
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by an invitation when it knows it is no longer and can be
|
||||
* cleared from the pending invitations table.
|
||||
* Called by an invitation when it knows it is no longer and can be cleared from the pending
|
||||
* invitations table.
|
||||
*/
|
||||
protected void clearInvitation (Invitation invite)
|
||||
{
|
||||
@@ -236,15 +225,13 @@ public class ParlorDirector extends BasicDirector
|
||||
/** Provides access to parlor server side services. */
|
||||
protected ParlorService _pservice;
|
||||
|
||||
/** The entity that has registered itself to handle incoming
|
||||
* invitation notifications. */
|
||||
/** The entity that has registered itself to handle incoming invitation notifications. */
|
||||
protected InvitationHandler _handler;
|
||||
|
||||
/** A table of acknowledged (but not yet accepted or refused)
|
||||
* invitation requests, keyed on invitation id. */
|
||||
/** A table of acknowledged (but not yet accepted or refused) invitation requests, keyed on
|
||||
* invitation id. */
|
||||
protected HashIntMap _pendingInvites = new HashIntMap();
|
||||
|
||||
/** We notify the entities on this list when we get a game ready
|
||||
* notification. */
|
||||
/** We notify the entities on this list when we get a game ready notification. */
|
||||
protected ArrayList _grobs = new ArrayList();
|
||||
}
|
||||
|
||||
@@ -28,6 +28,9 @@ import com.threerings.presents.data.InvocationCodes;
|
||||
*/
|
||||
public interface ParlorCodes extends InvocationCodes
|
||||
{
|
||||
/** Defines our invocation services group. */
|
||||
public static final String PARLOR_GROUP = "parlor";
|
||||
|
||||
/** The response code for an accepted invitation. */
|
||||
public static final int INVITATION_ACCEPTED = 0;
|
||||
|
||||
|
||||
@@ -36,10 +36,9 @@ import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.game.server.GameManager;
|
||||
|
||||
/**
|
||||
* The parlor manager is responsible for the parlor services in
|
||||
* aggregate. This includes maintaining the registry of active games,
|
||||
* handling the necessary coordination for the matchmaking services and
|
||||
* anything else that falls outside the scope of an actual in-progress
|
||||
* The parlor manager is responsible for the parlor services in aggregate. This includes
|
||||
* maintaining the registry of active games, handling the necessary coordination for the
|
||||
* matchmaking services and anything else that falls outside the scope of an actual in-progress
|
||||
* game.
|
||||
*/
|
||||
public class ParlorManager
|
||||
@@ -49,41 +48,36 @@ public class ParlorManager
|
||||
public ParlorProvider parprov;
|
||||
|
||||
/**
|
||||
* Initializes the parlor manager. This should be called by the server
|
||||
* that is making use of the parlor services on the single instance of
|
||||
* parlor manager that it has created.
|
||||
* Initializes the parlor manager. This should be called by the server that is making use of
|
||||
* the parlor services on the single instance of parlor manager that it has created.
|
||||
*
|
||||
* @param invmgr a reference to the invocation manager in use by this
|
||||
* server.
|
||||
* @param plreg a reference to the place registry to be used by the
|
||||
* parlor manager when creating game places.
|
||||
* @param invmgr a reference to the invocation manager in use by this server.
|
||||
* @param plreg a reference to the place registry to be used by the parlor manager when
|
||||
* creating game places.
|
||||
*/
|
||||
public void init (InvocationManager invmgr, PlaceRegistry plreg)
|
||||
{
|
||||
// create and register our invocation provider
|
||||
parprov = new ParlorProvider(this);
|
||||
invmgr.registerDispatcher(new ParlorDispatcher(parprov), true);
|
||||
invmgr.registerDispatcher(new ParlorDispatcher(parprov), PARLOR_GROUP);
|
||||
|
||||
// keep this for later
|
||||
_plreg = plreg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Issues an invitation from the <code>inviter</code> to the
|
||||
* <code>invitee</code> for a game as described by the supplied config
|
||||
* object.
|
||||
* Issues an invitation from the <code>inviter</code> to the <code>invitee</code> for a game as
|
||||
* described by the supplied config object.
|
||||
*
|
||||
* @param inviter the player initiating the invitation.
|
||||
* @param invitee the player being invited.
|
||||
* @param config the configuration of the game being proposed.
|
||||
*
|
||||
* @return the invitation identifier for the newly created invitation
|
||||
* record.
|
||||
* @return the invitation identifier for the newly created invitation record.
|
||||
*
|
||||
* @exception InvocationException thrown if the invitation was not
|
||||
* able to be processed for some reason (like the invited player has
|
||||
* requested not to be disturbed). The explanation will be provided in
|
||||
* the message data of the exception.
|
||||
* @exception InvocationException thrown if the invitation was not able to be processed for
|
||||
* some reason (like the invited player has requested not to be disturbed). The explanation
|
||||
* will be provided in the message data of the exception.
|
||||
*/
|
||||
public int invite (BodyObject inviter, BodyObject invitee,
|
||||
GameConfig config)
|
||||
@@ -92,9 +86,8 @@ public class ParlorManager
|
||||
// Log.info("Received invitation request [inviter=" + inviter +
|
||||
// ", invitee=" + invitee + ", config=" + config + "].");
|
||||
|
||||
// here we should check to make sure the invitee hasn't muted the
|
||||
// inviter, and that the inviter isn't shunned and all that other
|
||||
// access control type stuff
|
||||
// here we should check to make sure the invitee hasn't muted the inviter, and that the
|
||||
// inviter isn't shunned and all that other access control type stuff
|
||||
|
||||
// create a new invitation record for this invitation
|
||||
Invitation invite = new Invitation(inviter, invitee, config);
|
||||
@@ -103,31 +96,25 @@ public class ParlorManager
|
||||
_invites.put(invite.inviteId, invite);
|
||||
|
||||
// deliver an invite notification to the invitee
|
||||
ParlorSender.sendInvite(
|
||||
invitee, invite.inviteId, inviter.getVisibleName(), config);
|
||||
ParlorSender.sendInvite(invitee, invite.inviteId, inviter.getVisibleName(), config);
|
||||
|
||||
// and let the caller know the invite id we assigned
|
||||
return invite.inviteId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Effects a response to an invitation (accept, refuse or counter),
|
||||
* made by the specified source user with the specified arguments.
|
||||
* Effects a response to an invitation (accept, refuse or counter), made by the specified
|
||||
* source user with the specified arguments.
|
||||
*
|
||||
* @param source the body object of the user that is issuing this
|
||||
* response.
|
||||
* @param inviteId the identifier of the invitation to which we are
|
||||
* responding.
|
||||
* @param code the response code (either {@link
|
||||
* #INVITATION_ACCEPTED}, {@link #INVITATION_REFUSED} or {@link
|
||||
* #INVITATION_COUNTERED}).
|
||||
* @param arg the argument that goes along with the response: an
|
||||
* explanatory message in the case of a refusal (the empty string, not
|
||||
* null, if no message was provided) or the new game configuration in
|
||||
* the case of a counter-invitation.
|
||||
* @param source the body object of the user that is issuing this response.
|
||||
* @param inviteId the identifier of the invitation to which we are responding.
|
||||
* @param code the response code (either {@link #INVITATION_ACCEPTED}, {@link
|
||||
* #INVITATION_REFUSED} or {@link #INVITATION_COUNTERED}).
|
||||
* @param arg the argument that goes along with the response: an explanatory message in the
|
||||
* case of a refusal (the empty string, not null, if no message was provided) or the new game
|
||||
* configuration in the case of a counter-invitation.
|
||||
*/
|
||||
public void respondToInvite (BodyObject source, int inviteId, int code,
|
||||
Object arg)
|
||||
public void respondToInvite (BodyObject source, int inviteId, int code, Object arg)
|
||||
{
|
||||
// look up the invitation
|
||||
Invitation invite = (Invitation)_invites.get(inviteId);
|
||||
@@ -146,23 +133,21 @@ public class ParlorManager
|
||||
return;
|
||||
}
|
||||
|
||||
// let the other user know that a response was made to this
|
||||
// invitation
|
||||
// let the other user know that a response was made to this invitation
|
||||
ParlorSender.sendInviteResponse(
|
||||
invite.inviter, invite.inviteId, code, arg);
|
||||
|
||||
switch (code) {
|
||||
case INVITATION_ACCEPTED:
|
||||
// the invitation was accepted, so we'll need to start up the
|
||||
// game and get the necessary balls rolling
|
||||
// the invitation was accepted, so we'll need to start up the game and get the
|
||||
// necessary balls rolling
|
||||
processAcceptedInvitation(invite);
|
||||
// and remove the invitation from the pending table
|
||||
_invites.remove(inviteId);
|
||||
break;
|
||||
|
||||
case INVITATION_REFUSED:
|
||||
// remove the invitation record from the pending table as it
|
||||
// is no longer pending
|
||||
// remove the invitation record from the pending table as it is no longer pending
|
||||
_invites.remove(inviteId);
|
||||
break;
|
||||
|
||||
@@ -172,9 +157,8 @@ public class ParlorManager
|
||||
break;
|
||||
|
||||
default:
|
||||
Log.warning("Requested to respond to invitation with " +
|
||||
"unknown response code [source=" + source +
|
||||
", invite=" + invite + ", code=" + code +
|
||||
Log.warning("Requested to respond to invitation with unknown response code " +
|
||||
"[source=" + source + ", invite=" + invite + ", code=" + code +
|
||||
", arg=" + arg + "].");
|
||||
break;
|
||||
}
|
||||
@@ -183,8 +167,7 @@ public class ParlorManager
|
||||
/**
|
||||
* Requests that an outstanding invitation be cancelled.
|
||||
*
|
||||
* @param source the body object of the user that is making the
|
||||
* request.
|
||||
* @param source the body object of the user that is making the request.
|
||||
* @param inviteId the unique id of the invitation to be cancelled.
|
||||
*/
|
||||
public void cancelInvite (BodyObject source, int inviteId)
|
||||
@@ -193,8 +176,7 @@ public class ParlorManager
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts up and configures the game manager for an accepted
|
||||
* invitation.
|
||||
* Starts up and configures the game manager for an accepted invitation.
|
||||
*/
|
||||
protected void processAcceptedInvitation (Invitation invite)
|
||||
{
|
||||
@@ -202,25 +184,21 @@ public class ParlorManager
|
||||
Log.info("Creating game manager [invite=" + invite + "].");
|
||||
|
||||
// configure the game config with the player info
|
||||
invite.config.players = new Name[] {
|
||||
invite.invitee.getVisibleName(),
|
||||
invite.inviter.getVisibleName() };
|
||||
invite.config.players = new Name[] { invite.invitee.getVisibleName(),
|
||||
invite.inviter.getVisibleName() };
|
||||
|
||||
// create the game manager and begin it's initialization process;
|
||||
// the game manager will take care of notifying the players that
|
||||
// the game has been created
|
||||
// create the game manager and begin it's initialization process; the game manager will
|
||||
// take care of notifying the players that the game has been created
|
||||
_plreg.createPlace(invite.config);
|
||||
|
||||
} catch (Exception e) {
|
||||
Log.warning("Unable to create game manager [invite=" + invite +
|
||||
", error=" + e + "].");
|
||||
Log.warning("Unable to create game manager [invite=" + invite + ", error=" + e + "].");
|
||||
Log.logStackTrace(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The invitation record is used by the parlor manager to keep track
|
||||
* of pending invitations.
|
||||
* The invitation record is used by the parlor manager to keep track of pending invitations.
|
||||
*/
|
||||
protected static class Invitation
|
||||
{
|
||||
@@ -237,11 +215,9 @@ public class ParlorManager
|
||||
public GameConfig config;
|
||||
|
||||
/**
|
||||
* Constructs a new invitation with the specified participants and
|
||||
* configuration.
|
||||
* Constructs a new invitation with the specified participants and configuration.
|
||||
*/
|
||||
public Invitation (BodyObject inviter, BodyObject invitee,
|
||||
GameConfig config)
|
||||
public Invitation (BodyObject inviter, BodyObject invitee, GameConfig config)
|
||||
{
|
||||
this.inviter = inviter;
|
||||
this.invitee = invitee;
|
||||
@@ -249,8 +225,8 @@ public class ParlorManager
|
||||
}
|
||||
|
||||
/**
|
||||
* Swaps the inviter and invitee which is necessary when the
|
||||
* invitee responds with a counter-invitation.
|
||||
* Swaps the inviter and invitee which is necessary when the invitee responds with a
|
||||
* counter-invitation.
|
||||
*/
|
||||
public void swapControl ()
|
||||
{
|
||||
@@ -266,7 +242,6 @@ public class ParlorManager
|
||||
/** The table of pending invitations. */
|
||||
protected HashIntMap _invites = new HashIntMap();
|
||||
|
||||
/** A counter used to generate unique identifiers for invitation
|
||||
* records. */
|
||||
/** A counter used to generate unique identifiers for invitation records. */
|
||||
protected static int _nextInviteId = 0;
|
||||
}
|
||||
|
||||
@@ -188,7 +188,7 @@ public abstract class PuzzleManager extends GameManager
|
||||
|
||||
// create and fill in our game service object
|
||||
PuzzleGameMarshaller service = (PuzzleGameMarshaller)
|
||||
_invmgr.registerDispatcher(new PuzzleGameDispatcher(this), false);
|
||||
_invmgr.registerDispatcher(new PuzzleGameDispatcher(this));
|
||||
_puzobj.setPuzzleGameService(service);
|
||||
}
|
||||
|
||||
|
||||
@@ -248,8 +248,7 @@ public class StageSceneManager extends SpotSceneManager
|
||||
|
||||
// register and fill in our stage scene service
|
||||
StageSceneMarshaller service = (StageSceneMarshaller)
|
||||
StageServer.invmgr.registerDispatcher(
|
||||
new StageSceneDispatcher(this), false);
|
||||
StageServer.invmgr.registerDispatcher(new StageSceneDispatcher(this));
|
||||
_ssobj.setStageSceneService(service);
|
||||
}
|
||||
|
||||
|
||||
@@ -495,6 +495,12 @@ public class SceneDirector extends BasicDirector
|
||||
_sservice = null;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
protected void registerServices (Client client)
|
||||
{
|
||||
client.addServiceGroup(WHIRLED_GROUP);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
protected void fetchServices (Client client)
|
||||
{
|
||||
|
||||
@@ -28,6 +28,9 @@ import com.threerings.crowd.data.LocationCodes;
|
||||
*/
|
||||
public interface SceneCodes extends LocationCodes
|
||||
{
|
||||
/** Defines our invocation services group. */
|
||||
public static final String WHIRLED_GROUP = "whirled";
|
||||
|
||||
/** The message identifier for scene update messages. */
|
||||
public static final String SCENE_UPDATE = "scene_update";
|
||||
}
|
||||
|
||||
@@ -35,26 +35,23 @@ import com.threerings.crowd.server.PlaceRegistry;
|
||||
|
||||
import com.threerings.whirled.Log;
|
||||
import com.threerings.whirled.data.Scene;
|
||||
import com.threerings.whirled.data.SceneCodes;
|
||||
import com.threerings.whirled.data.SceneModel;
|
||||
import com.threerings.whirled.server.persist.SceneRepository;
|
||||
import com.threerings.whirled.util.SceneFactory;
|
||||
import com.threerings.whirled.util.UpdateList;
|
||||
|
||||
/**
|
||||
* The scene registry is responsible for the management of all scenes. It
|
||||
* handles interaction with the scene repository and ensures that scenes
|
||||
* are loaded into memory when needed and flushed from memory when not
|
||||
* needed.
|
||||
* The scene registry is responsible for the management of all scenes. It handles interaction with
|
||||
* the scene repository and ensures that scenes are loaded into memory when needed and flushed from
|
||||
* memory when not needed.
|
||||
*
|
||||
* <p> The scene repository also takes care of bridging from the blocking,
|
||||
* synchronous world of the scene repository to the non-blocking
|
||||
* asynchronous world of the distributed object event queue. Thus its
|
||||
* interfaces for accessing scenes are structured so as to not block the
|
||||
* dobjmgr thread while waiting for scenes to be read from or written to
|
||||
* the repository.
|
||||
* <p> The scene repository also takes care of bridging from the blocking, synchronous world of the
|
||||
* scene repository to the non-blocking asynchronous world of the distributed object event
|
||||
* queue. Thus its interfaces for accessing scenes are structured so as to not block the dobjmgr
|
||||
* thread while waiting for scenes to be read from or written to the repository.
|
||||
*
|
||||
* <p><em>Note:</em> All access to the scene registry should take place
|
||||
* from the dobjmgr thread.
|
||||
* <p><em>Note:</em> All access to the scene registry should take place from the dobjmgr thread.
|
||||
*/
|
||||
public class SceneRegistry
|
||||
{
|
||||
@@ -64,8 +61,7 @@ public class SceneRegistry
|
||||
public static interface ConfigFactory
|
||||
{
|
||||
/**
|
||||
* Creates the place config instance appropriate to the specified
|
||||
* scene.
|
||||
* Creates the place config instance appropriate to the specified scene.
|
||||
*/
|
||||
PlaceConfig createPlaceConfig (SceneModel model);
|
||||
}
|
||||
@@ -74,8 +70,8 @@ public class SceneRegistry
|
||||
public SceneProvider sceneprov;
|
||||
|
||||
/**
|
||||
* Constructs a scene registry, instructing it to load and store
|
||||
* scenes using the supplied scene repository.
|
||||
* Constructs a scene registry, instructing it to load and store scenes using the supplied
|
||||
* scene repository.
|
||||
*/
|
||||
public SceneRegistry (InvocationManager invmgr, SceneRepository screp,
|
||||
SceneFactory scfact, ConfigFactory confact)
|
||||
@@ -86,14 +82,14 @@ public class SceneRegistry
|
||||
|
||||
// create/register a scene provider with the invocation services
|
||||
sceneprov = new SceneProvider(CrowdServer.plreg.locprov, this);
|
||||
invmgr.registerDispatcher(new SceneDispatcher(sceneprov), true);
|
||||
invmgr.registerDispatcher(new SceneDispatcher(sceneprov), SceneCodes.WHIRLED_GROUP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches the scene manager assosciated with the specified scene.
|
||||
*
|
||||
* @return the scene manager for the specified scene or null if no
|
||||
* scene manager is loaded for that scene.
|
||||
* @return the scene manager for the specified scene or null if no scene manager is loaded for
|
||||
* that scene.
|
||||
*/
|
||||
public SceneManager getSceneManager (int sceneId)
|
||||
{
|
||||
@@ -101,8 +97,7 @@ public class SceneRegistry
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a reference to the scene repository in use by this
|
||||
* registry.
|
||||
* Returns a reference to the scene repository in use by this registry.
|
||||
*/
|
||||
public SceneRepository getSceneRepository ()
|
||||
{
|
||||
@@ -110,9 +105,8 @@ public class SceneRegistry
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link SceneManager#where} for the specified scene or
|
||||
* <code>null:sceneId</code> if no scene manager exists for that
|
||||
* scene.
|
||||
* Returns {@link SceneManager#where} for the specified scene or <code>null:sceneId</code> if
|
||||
* no scene manager exists for that scene.
|
||||
*/
|
||||
public String where (int sceneId)
|
||||
{
|
||||
@@ -121,39 +115,35 @@ public class SceneRegistry
|
||||
}
|
||||
|
||||
/**
|
||||
* Because scenes must be loaded from the scene repository and this
|
||||
* must not be done on the dobjmgr thread, the interface for resolving
|
||||
* scenes requires that the entity that wishes for a scene to be
|
||||
* resolved implement this callback interface so that it can be
|
||||
* notified when a scene has been loaded and initialized.
|
||||
* Because scenes must be loaded from the scene repository and this must not be done on the
|
||||
* dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
|
||||
* a scene to be resolved implement this callback interface so that it can be notified when a
|
||||
* scene has been loaded and initialized.
|
||||
*/
|
||||
public static interface ResolutionListener
|
||||
{
|
||||
/**
|
||||
* Called when the scene has been successfully resolved. The scene
|
||||
* manager instance provided can be used to obtain a reference to
|
||||
* the scene, or the scene distributed object.
|
||||
* Called when the scene has been successfully resolved. The scene manager instance
|
||||
* provided can be used to obtain a reference to the scene, or the scene distributed
|
||||
* object.
|
||||
*/
|
||||
public void sceneWasResolved (SceneManager scmgr);
|
||||
|
||||
/**
|
||||
* Called if some failure occurred in the scene resolution
|
||||
* process.
|
||||
* Called if some failure occurred in the scene resolution process.
|
||||
*/
|
||||
public void sceneFailedToResolve (int sceneId, Exception reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the specified scene be resolved, which means loaded into
|
||||
* the server and initialized if the scene is not currently active. The
|
||||
* supplied callback instance will be notified, on the dobjmgr thread, when
|
||||
* the scene has been resolved. If the scene is already active, it will be
|
||||
* notified immediately (before the call to {@link #resolveScene} returns).
|
||||
* Requests that the specified scene be resolved, which means loaded into the server and
|
||||
* initialized if the scene is not currently active. The supplied callback instance will be
|
||||
* notified, on the dobjmgr thread, when the scene has been resolved. If the scene is already
|
||||
* active, it will be notified immediately (before the call to {@link #resolveScene} returns).
|
||||
*
|
||||
* @param sceneId the id of the scene to resolve.
|
||||
* @param target a reference to a callback instance that will be notified
|
||||
* when the scene has been resolved (which may be immediately if the scene
|
||||
* is already active).
|
||||
* @param target a reference to a callback instance that will be notified when the scene has
|
||||
* been resolved (which may be immediately if the scene is already active).
|
||||
*/
|
||||
public void resolveScene (int sceneId, ResolutionListener target)
|
||||
{
|
||||
@@ -168,37 +158,31 @@ public class SceneRegistry
|
||||
Log.debug("Resolving scene [id=" + sceneId + "].");
|
||||
}
|
||||
|
||||
// otherwise we've got to resolve the scene and call them back
|
||||
// later; we can manipulate the penders table with impunity here
|
||||
// because we only do so on the dobjmgr thread
|
||||
// otherwise we've got to resolve the scene and call them back later; we can manipulate the
|
||||
// penders table with impunity here because we only do so on the dobjmgr thread
|
||||
ArrayList penders = (ArrayList)_penders.get(sceneId);
|
||||
|
||||
// if we're already in the process of resolving this scene, just
|
||||
// add these guys to the list to be notified when it finally is
|
||||
// resolved
|
||||
// if we're already in the process of resolving this scene, just add these guys to the list
|
||||
// to be notified when it finally is resolved
|
||||
if (penders != null) {
|
||||
penders.add(target);
|
||||
|
||||
} else {
|
||||
// otherwise we've got to initiate the resolution process.
|
||||
// first we create the penders list
|
||||
// otherwise we've got to initiate the resolution process, create the penders list
|
||||
_penders.put(sceneId, penders = new ArrayList());
|
||||
penders.add(target);
|
||||
|
||||
// i don't like cluttering up method declarations with final
|
||||
// keywords...
|
||||
// i don't like cluttering up method declarations with final keywords...
|
||||
final int fsceneId = sceneId;
|
||||
|
||||
if (Log.debug()) {
|
||||
Log.debug("Invoking scene lookup [id=" + sceneId + "].");
|
||||
}
|
||||
|
||||
// then we queue up an execution unit that'll load the scene
|
||||
// and initialize it and all that
|
||||
// then we queue up an execution unit that'll load the scene and initialize it etc.
|
||||
WhirledServer.invoker.postUnit(new Invoker.Unit() {
|
||||
// this is run on the invoker thread
|
||||
public boolean invoke ()
|
||||
{
|
||||
public boolean invoke () {
|
||||
try {
|
||||
_model = _screp.loadSceneModel(fsceneId);
|
||||
_updates = _screp.loadUpdates(fsceneId);
|
||||
@@ -209,23 +193,19 @@ public class SceneRegistry
|
||||
}
|
||||
|
||||
// this is run on the dobjmgr thread
|
||||
public void handleResult ()
|
||||
{
|
||||
public void handleResult () {
|
||||
if (_cause != null) {
|
||||
processFailedResolution(fsceneId, _cause);
|
||||
} else if (_model != null) {
|
||||
processSuccessfulResolution(_model, _updates);
|
||||
} else {
|
||||
Log.warning("Scene loading unit finished with " +
|
||||
"neither a scene nor a reason for " +
|
||||
"failure!?");
|
||||
Log.warning("Scene loading unit finished with neither a scene nor a " +
|
||||
"reason for failure!?");
|
||||
}
|
||||
}
|
||||
|
||||
public String toString ()
|
||||
{
|
||||
return "SceneRegistry.SceneLoader " +
|
||||
(_model == null ? "" : _model.name) +
|
||||
public String toString () {
|
||||
return "SceneRegistry.SceneLoader " + (_model == null ? "" : _model.name) +
|
||||
"(" + fsceneId + ")";
|
||||
}
|
||||
|
||||
@@ -242,28 +222,24 @@ public class SceneRegistry
|
||||
protected void processSuccessfulResolution (
|
||||
SceneModel model, final UpdateList updates)
|
||||
{
|
||||
// now that the scene is loaded, we can create a scene manager for
|
||||
// it. that will be initialized by the place registry and when
|
||||
// that is finally complete, then we can let our penders know
|
||||
// what's up
|
||||
// now that the scene is loaded, we can create a scene manager for it. that will be
|
||||
// initialized by the place registry and when that is finally complete, then we can let our
|
||||
// penders know what's up
|
||||
|
||||
try {
|
||||
// first create our scene instance
|
||||
final Scene scene = _scfact.createScene(
|
||||
model, _confact.createPlaceConfig(model));
|
||||
final Scene scene = _scfact.createScene(model, _confact.createPlaceConfig(model));
|
||||
|
||||
// now create our scene manager
|
||||
CrowdServer.plreg.createPlace(scene.getPlaceConfig(),
|
||||
new PlaceRegistry.PreStartupHook() {
|
||||
public void invoke (PlaceManager pmgr) {
|
||||
((SceneManager)pmgr).setSceneData(
|
||||
scene, updates, SceneRegistry.this);
|
||||
}
|
||||
});
|
||||
CrowdServer.plreg.createPlace(
|
||||
scene.getPlaceConfig(), new PlaceRegistry.PreStartupHook() {
|
||||
public void invoke (PlaceManager pmgr) {
|
||||
((SceneManager)pmgr).setSceneData(scene, updates, SceneRegistry.this);
|
||||
}
|
||||
});
|
||||
|
||||
// when the scene manager completes its startup procedings, it will
|
||||
// call back to the scene registry and let us know that we can turn
|
||||
// the penders loose
|
||||
// when the scene manager completes its startup procedings, it will call back to the
|
||||
// scene registry and let us know that we can turn the penders loose
|
||||
|
||||
} catch (Exception e) {
|
||||
// so close, but no cigar
|
||||
@@ -276,8 +252,7 @@ public class SceneRegistry
|
||||
*/
|
||||
protected void processFailedResolution (int sceneId, Exception cause)
|
||||
{
|
||||
Log.info("Failed to resolve scene [sceneId=" + sceneId +
|
||||
", cause=" + cause + "].");
|
||||
Log.info("Failed to resolve scene [sceneId=" + sceneId + ", cause=" + cause + "].");
|
||||
Log.logStackTrace(cause);
|
||||
|
||||
// alas things didn't work out, notify our penders
|
||||
@@ -296,8 +271,8 @@ public class SceneRegistry
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the scene manager once it has started up (meaning that it
|
||||
* has its place object and is ready to roll).
|
||||
* Called by the scene manager once it has started up (meaning that it has its place object and
|
||||
* is ready to roll).
|
||||
*/
|
||||
protected void sceneManagerDidStart (SceneManager scmgr)
|
||||
{
|
||||
@@ -306,8 +281,7 @@ public class SceneRegistry
|
||||
_scenemgrs.put(sceneId, scmgr);
|
||||
|
||||
if (Log.debug()) {
|
||||
Log.debug("Registering scene manager [scid=" + sceneId +
|
||||
", scmgr=" + scmgr + "].");
|
||||
Log.debug("Registering scene manager [scid=" + sceneId + ", scmgr=" + scmgr + "].");
|
||||
}
|
||||
|
||||
// now notify any penders
|
||||
@@ -331,8 +305,7 @@ public class SceneRegistry
|
||||
protected void unmapSceneManager (SceneManager scmgr)
|
||||
{
|
||||
if (_scenemgrs.remove(scmgr.getScene().getId()) == null) {
|
||||
Log.warning("Requested to unmap unmapped scene manager " +
|
||||
"[scmgr=" + scmgr + "].");
|
||||
Log.warning("Requested to unmap unmapped scene manager [scmgr=" + scmgr + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -347,8 +320,7 @@ public class SceneRegistry
|
||||
/** Used to generate place configs for our scenes. */
|
||||
protected ConfigFactory _confact;
|
||||
|
||||
/** The entity via which we create scene instances from scene
|
||||
* models. */
|
||||
/** The entity via which we create scene instances from scene models. */
|
||||
protected SceneFactory _scfact;
|
||||
|
||||
/** A mapping from scene ids to scene managers. */
|
||||
|
||||
@@ -29,11 +29,12 @@ import com.threerings.crowd.server.PlaceRegistry;
|
||||
import com.threerings.whirled.server.SceneRegistry;
|
||||
|
||||
import com.threerings.whirled.zone.Log;
|
||||
import com.threerings.whirled.zone.data.ZoneCodes;
|
||||
import com.threerings.whirled.zone.util.ZoneUtil;
|
||||
|
||||
/**
|
||||
* The zone registry takes care of mapping zone requests to the
|
||||
* appropriate registered zone manager.
|
||||
* The zone registry takes care of mapping zone requests to the appropriate registered zone
|
||||
* manager.
|
||||
*/
|
||||
public class ZoneRegistry
|
||||
{
|
||||
@@ -43,29 +44,25 @@ public class ZoneRegistry
|
||||
/**
|
||||
* Creates a zone manager with the supplied configuration.
|
||||
*/
|
||||
public ZoneRegistry (InvocationManager invmgr, PlaceRegistry plreg,
|
||||
SceneRegistry screg)
|
||||
public ZoneRegistry (InvocationManager invmgr, PlaceRegistry plreg, SceneRegistry screg)
|
||||
{
|
||||
// create a zone provider and register it with the invocation
|
||||
// services
|
||||
// create a zone provider and register it with the invocation services
|
||||
zoneprov = new ZoneProvider(plreg.locprov, this, screg);
|
||||
invmgr.registerDispatcher(new ZoneDispatcher(zoneprov), true);
|
||||
invmgr.registerDispatcher(new ZoneDispatcher(zoneprov), ZoneCodes.WHIRLED_GROUP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers the supplied zone manager as the manager for the
|
||||
* specified zone type. Zone types are 7 bits and managers are
|
||||
* responsible for making sure they don't use a zone type that
|
||||
* collides with another manager (given that we have only three zone
|
||||
* types at present, this doesn't seem unreasonable).
|
||||
* Registers the supplied zone manager as the manager for the specified zone type. Zone types
|
||||
* are 7 bits and managers are responsible for making sure they don't use a zone type that
|
||||
* collides with another manager (given that we have only three zone types at present, this
|
||||
* doesn't seem unreasonable).
|
||||
*/
|
||||
public void registerZoneManager (byte zoneType, ZoneManager manager)
|
||||
{
|
||||
ZoneManager old = (ZoneManager)_managers.get(zoneType);
|
||||
if (old != null) {
|
||||
Log.warning("Zone manager already registered with requested " +
|
||||
"type [type=" + zoneType + ", old=" + old +
|
||||
", new=" + manager + "].");
|
||||
Log.warning("Zone manager already registered with requested type [type=" + zoneType +
|
||||
", old=" + old + ", new=" + manager + "].");
|
||||
} else {
|
||||
_managers.put(zoneType, manager);
|
||||
}
|
||||
@@ -74,8 +71,7 @@ public class ZoneRegistry
|
||||
/**
|
||||
* Returns the zone manager that handles the specified zone id.
|
||||
*
|
||||
* @param qualifiedZoneId the qualified zone id for which the manager
|
||||
* should be looked up.
|
||||
* @param qualifiedZoneId the qualified zone id for which the manager should be looked up.
|
||||
*/
|
||||
public ZoneManager getZoneManager (int qualifiedZoneId)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user