New service group world order. My enthusiasm for widening is being stretched.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@177 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -36,10 +36,9 @@ import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.parlor.game.server.GameManager;
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/**
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* The parlor manager is responsible for the parlor services in
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* aggregate. This includes maintaining the registry of active games,
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* handling the necessary coordination for the matchmaking services and
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* anything else that falls outside the scope of an actual in-progress
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* The parlor manager is responsible for the parlor services in aggregate. This includes
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* maintaining the registry of active games, handling the necessary coordination for the
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* matchmaking services and anything else that falls outside the scope of an actual in-progress
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* game.
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*/
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public class ParlorManager
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@@ -49,41 +48,36 @@ public class ParlorManager
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public ParlorProvider parprov;
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/**
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* Initializes the parlor manager. This should be called by the server
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* that is making use of the parlor services on the single instance of
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* parlor manager that it has created.
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* Initializes the parlor manager. This should be called by the server that is making use of
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* the parlor services on the single instance of parlor manager that it has created.
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*
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* @param invmgr a reference to the invocation manager in use by this
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* server.
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* @param plreg a reference to the place registry to be used by the
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* parlor manager when creating game places.
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* @param invmgr a reference to the invocation manager in use by this server.
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* @param plreg a reference to the place registry to be used by the parlor manager when
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* creating game places.
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*/
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public void init (InvocationManager invmgr, PlaceRegistry plreg)
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{
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// create and register our invocation provider
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parprov = new ParlorProvider(this);
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invmgr.registerDispatcher(new ParlorDispatcher(parprov), true);
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invmgr.registerDispatcher(new ParlorDispatcher(parprov), PARLOR_GROUP);
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// keep this for later
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_plreg = plreg;
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}
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/**
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* Issues an invitation from the <code>inviter</code> to the
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* <code>invitee</code> for a game as described by the supplied config
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* object.
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* Issues an invitation from the <code>inviter</code> to the <code>invitee</code> for a game as
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* described by the supplied config object.
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*
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* @param inviter the player initiating the invitation.
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* @param invitee the player being invited.
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* @param config the configuration of the game being proposed.
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*
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* @return the invitation identifier for the newly created invitation
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* record.
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* @return the invitation identifier for the newly created invitation record.
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*
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* @exception InvocationException thrown if the invitation was not
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* able to be processed for some reason (like the invited player has
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* requested not to be disturbed). The explanation will be provided in
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* the message data of the exception.
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* @exception InvocationException thrown if the invitation was not able to be processed for
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* some reason (like the invited player has requested not to be disturbed). The explanation
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* will be provided in the message data of the exception.
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*/
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public int invite (BodyObject inviter, BodyObject invitee,
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GameConfig config)
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@@ -92,9 +86,8 @@ public class ParlorManager
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// Log.info("Received invitation request [inviter=" + inviter +
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// ", invitee=" + invitee + ", config=" + config + "].");
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// here we should check to make sure the invitee hasn't muted the
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// inviter, and that the inviter isn't shunned and all that other
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// access control type stuff
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// here we should check to make sure the invitee hasn't muted the inviter, and that the
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// inviter isn't shunned and all that other access control type stuff
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// create a new invitation record for this invitation
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Invitation invite = new Invitation(inviter, invitee, config);
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@@ -103,31 +96,25 @@ public class ParlorManager
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_invites.put(invite.inviteId, invite);
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// deliver an invite notification to the invitee
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ParlorSender.sendInvite(
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invitee, invite.inviteId, inviter.getVisibleName(), config);
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ParlorSender.sendInvite(invitee, invite.inviteId, inviter.getVisibleName(), config);
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// and let the caller know the invite id we assigned
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return invite.inviteId;
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}
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/**
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* Effects a response to an invitation (accept, refuse or counter),
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* made by the specified source user with the specified arguments.
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* Effects a response to an invitation (accept, refuse or counter), made by the specified
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* source user with the specified arguments.
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*
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* @param source the body object of the user that is issuing this
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* response.
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* @param inviteId the identifier of the invitation to which we are
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* responding.
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* @param code the response code (either {@link
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* #INVITATION_ACCEPTED}, {@link #INVITATION_REFUSED} or {@link
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* #INVITATION_COUNTERED}).
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* @param arg the argument that goes along with the response: an
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* explanatory message in the case of a refusal (the empty string, not
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* null, if no message was provided) or the new game configuration in
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* the case of a counter-invitation.
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* @param source the body object of the user that is issuing this response.
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* @param inviteId the identifier of the invitation to which we are responding.
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* @param code the response code (either {@link #INVITATION_ACCEPTED}, {@link
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* #INVITATION_REFUSED} or {@link #INVITATION_COUNTERED}).
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* @param arg the argument that goes along with the response: an explanatory message in the
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* case of a refusal (the empty string, not null, if no message was provided) or the new game
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* configuration in the case of a counter-invitation.
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*/
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public void respondToInvite (BodyObject source, int inviteId, int code,
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Object arg)
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public void respondToInvite (BodyObject source, int inviteId, int code, Object arg)
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{
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// look up the invitation
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Invitation invite = (Invitation)_invites.get(inviteId);
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@@ -146,23 +133,21 @@ public class ParlorManager
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return;
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}
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// let the other user know that a response was made to this
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// invitation
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// let the other user know that a response was made to this invitation
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ParlorSender.sendInviteResponse(
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invite.inviter, invite.inviteId, code, arg);
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switch (code) {
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case INVITATION_ACCEPTED:
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// the invitation was accepted, so we'll need to start up the
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// game and get the necessary balls rolling
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// the invitation was accepted, so we'll need to start up the game and get the
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// necessary balls rolling
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processAcceptedInvitation(invite);
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// and remove the invitation from the pending table
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_invites.remove(inviteId);
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break;
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case INVITATION_REFUSED:
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// remove the invitation record from the pending table as it
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// is no longer pending
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// remove the invitation record from the pending table as it is no longer pending
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_invites.remove(inviteId);
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break;
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@@ -172,9 +157,8 @@ public class ParlorManager
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break;
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default:
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Log.warning("Requested to respond to invitation with " +
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"unknown response code [source=" + source +
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", invite=" + invite + ", code=" + code +
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Log.warning("Requested to respond to invitation with unknown response code " +
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"[source=" + source + ", invite=" + invite + ", code=" + code +
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", arg=" + arg + "].");
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break;
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}
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@@ -183,8 +167,7 @@ public class ParlorManager
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/**
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* Requests that an outstanding invitation be cancelled.
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*
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* @param source the body object of the user that is making the
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* request.
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* @param source the body object of the user that is making the request.
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* @param inviteId the unique id of the invitation to be cancelled.
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*/
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public void cancelInvite (BodyObject source, int inviteId)
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@@ -193,8 +176,7 @@ public class ParlorManager
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}
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/**
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* Starts up and configures the game manager for an accepted
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* invitation.
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* Starts up and configures the game manager for an accepted invitation.
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*/
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protected void processAcceptedInvitation (Invitation invite)
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{
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@@ -202,25 +184,21 @@ public class ParlorManager
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Log.info("Creating game manager [invite=" + invite + "].");
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// configure the game config with the player info
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invite.config.players = new Name[] {
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invite.invitee.getVisibleName(),
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invite.inviter.getVisibleName() };
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invite.config.players = new Name[] { invite.invitee.getVisibleName(),
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invite.inviter.getVisibleName() };
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// create the game manager and begin it's initialization process;
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// the game manager will take care of notifying the players that
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// the game has been created
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// create the game manager and begin it's initialization process; the game manager will
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// take care of notifying the players that the game has been created
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_plreg.createPlace(invite.config);
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} catch (Exception e) {
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Log.warning("Unable to create game manager [invite=" + invite +
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", error=" + e + "].");
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Log.warning("Unable to create game manager [invite=" + invite + ", error=" + e + "].");
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Log.logStackTrace(e);
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}
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}
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/**
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* The invitation record is used by the parlor manager to keep track
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* of pending invitations.
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* The invitation record is used by the parlor manager to keep track of pending invitations.
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*/
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protected static class Invitation
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{
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@@ -237,11 +215,9 @@ public class ParlorManager
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public GameConfig config;
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/**
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* Constructs a new invitation with the specified participants and
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* configuration.
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* Constructs a new invitation with the specified participants and configuration.
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*/
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public Invitation (BodyObject inviter, BodyObject invitee,
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GameConfig config)
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public Invitation (BodyObject inviter, BodyObject invitee, GameConfig config)
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{
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this.inviter = inviter;
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this.invitee = invitee;
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@@ -249,8 +225,8 @@ public class ParlorManager
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}
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/**
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* Swaps the inviter and invitee which is necessary when the
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* invitee responds with a counter-invitation.
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* Swaps the inviter and invitee which is necessary when the invitee responds with a
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* counter-invitation.
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*/
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public void swapControl ()
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{
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@@ -266,7 +242,6 @@ public class ParlorManager
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/** The table of pending invitations. */
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protected HashIntMap _invites = new HashIntMap();
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/** A counter used to generate unique identifiers for invitation
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* records. */
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/** A counter used to generate unique identifiers for invitation records. */
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protected static int _nextInviteId = 0;
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}
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