New service group world order. My enthusiasm for widening is being stretched.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@177 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -77,6 +77,12 @@ public class SimulatorController extends Controller
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return false;
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}
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// documentation inherited
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public void clientWillLogon (Client client)
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{
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// nada
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}
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// documentation inherited
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public void clientDidLogon (Client client)
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{
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@@ -26,6 +26,7 @@ import java.util.ArrayList;
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import com.threerings.util.Name;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationCodes;
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import com.threerings.presents.dobj.RootDObjectManager;
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import com.threerings.presents.server.ClientManager;
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import com.threerings.presents.server.ClientResolutionListener;
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@@ -44,26 +45,23 @@ import com.threerings.parlor.game.server.GameManager;
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import com.threerings.micasa.Log;
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/**
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* The simulator manager is responsible for handling the simulator
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* services on the server side.
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* The simulator manager is responsible for handling the simulator services on the server side.
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*/
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public class SimulatorManager
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{
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/**
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* Initializes the simulator manager manager. This should be called by
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* the server that is making use of the simulator services on the
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* single instance of simulator manager that it has created.
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* Initializes the simulator manager manager. This should be called by the server that is
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* making use of the simulator services on the single instance of simulator manager that it has
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* created.
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*
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* @param invmgr a reference to the invocation manager in use by this
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* server.
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* @param invmgr a reference to the invocation manager in use by this server.
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*/
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public void init (InvocationManager invmgr, PlaceRegistry plreg,
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ClientManager clmgr, RootDObjectManager omgr,
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SimulatorServer simserv)
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public void init (InvocationManager invmgr, PlaceRegistry plreg, ClientManager clmgr,
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RootDObjectManager omgr, SimulatorServer simserv)
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{
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// register our simulator provider
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SimulatorProvider sprov = new SimulatorProvider(this);
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invmgr.registerDispatcher(new SimulatorDispatcher(sprov), true);
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invmgr.registerDispatcher(new SimulatorDispatcher(sprov), InvocationCodes.GLOBAL_GROUP);
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// keep these for later
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_plreg = plreg;
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@@ -73,20 +71,18 @@ public class SimulatorManager
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}
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/**
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* Creates a game along with the specified number of simulant players
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* and forcibly moves all players into the game room.
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* Creates a game along with the specified number of simulant players and forcibly moves all
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* players into the game room.
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*/
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public void createGame (
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BodyObject source, GameConfig config, String simClass, int playerCount)
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public void createGame (BodyObject source, GameConfig config, String simClass, int playerCount)
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{
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new CreateGameTask(source, config, simClass, playerCount);
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}
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public class CreateGameTask
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{
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public CreateGameTask (
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BodyObject source, GameConfig config, String simClass,
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int playerCount)
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public CreateGameTask (BodyObject source, GameConfig config, String simClass,
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int playerCount)
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{
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// save off game request info
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_source = source;
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@@ -95,9 +91,8 @@ public class SimulatorManager
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_playerCount = playerCount;
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try {
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// create the game manager and begin its initialization
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// process. the game manager will take care of notifying the
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// players that the game has been created
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// create the game manager and begin its initialization process. the game manager
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// will take care of notifying the players that the game has been created
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// configure the game config with the player names
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config.players = new Name[_playerCount];
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@@ -141,8 +136,7 @@ public class SimulatorManager
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}
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}
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public void resolutionFailed (Name username, Exception cause) {
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Log.warning("Unable to create simulant body object " +
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"[error=" + cause + "].");
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Log.warning("Unable to create simulant body object [error=" + cause + "].");
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}
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};
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@@ -154,8 +148,8 @@ public class SimulatorManager
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}
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/**
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* Called when all simulant body objects are present and the
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* simulants are ready to be created.
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* Called when all simulant body objects are present and the simulants are ready to be
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* created.
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*/
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protected void createSimulants ()
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{
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@@ -178,8 +172,8 @@ public class SimulatorManager
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// give the simulant a chance to engage in place antics
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sim.willEnterPlace(_gobj);
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// move the simulant into the game room since they have no
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// location director to move them automagically
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// move the simulant into the game room since they have no location director to
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// move them automagically
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try {
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_plreg.locprov.moveTo(bobj, _gobj.getOid());
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} catch (Exception e) {
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