Hold on to your seats kids, it's another installment of "A Boy and His
Blowtorch". Refactored GameConfig and the EZ game framework, cleaning up some old cruft from GameConfig (which will break other projects and which I'll fix ASAP) and moved the XML based configuration system from ToyBox into EZGame. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@286 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -21,6 +21,7 @@
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package com.threerings.parlor;
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import com.threerings.crowd.client.PlaceController;
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import com.threerings.parlor.game.client.GameConfigurator;
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import com.threerings.parlor.game.data.GameConfig;
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@@ -29,19 +30,24 @@ public class TestConfig extends GameConfig
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/** The foozle parameter. */
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public int foozle;
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public int getGameId ()
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{
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return 0;
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}
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public String getGameIdent ()
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{
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return "test";
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}
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public GameConfigurator createConfigurator ()
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{
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return null;
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}
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public Class getControllerClass ()
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public PlaceController createController ()
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{
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return TestController.class;
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}
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public String getBundleName ()
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{
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return "test";
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return new TestController();
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}
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public String getManagerClassName ()
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@@ -21,14 +21,15 @@
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package com.threerings.whirled;
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import com.threerings.crowd.client.PlaceController;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.whirled.server.SceneManager;
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public class TestConfig extends PlaceConfig
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{
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public Class getControllerClass ()
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public PlaceController createController ()
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{
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return TestController.class;
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return new TestController();
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}
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public String getManagerClassName ()
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