Hold on to your seats kids, it's another installment of "A Boy and His
Blowtorch". Refactored GameConfig and the EZ game framework, cleaning up some old cruft from GameConfig (which will break other projects and which I'll fix ASAP) and moved the XML based configuration system from ToyBox into EZGame. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@286 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame.util;
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import com.threerings.util.MessageManager;
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import com.threerings.parlor.util.ParlorContext;
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/**
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* Extends the Parlor context with bits needed by the EZ game framework.
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*/
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public interface EZGameContext extends ParlorContext
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{
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/** Returns a message manager that can be used to translate strings. */
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public MessageManager getMessageManager ();
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}
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