Hold on to your seats kids, it's another installment of "A Boy and His
Blowtorch". Refactored GameConfig and the EZ game framework, cleaning up some old cruft from GameConfig (which will break other projects and which I'll fix ASAP) and moved the XML based configuration system from ToyBox into EZGame. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@286 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -27,24 +27,21 @@ import com.threerings.io.SimpleStreamableObject;
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import com.threerings.io.TypedArray;
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/**
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* Table configuration parameters for a game that is to be matchmade
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* using the table services.
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* Table configuration parameters for a game that is to be matchmade using the table services.
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*/
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public class TableConfig extends SimpleStreamableObject
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{
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/** The total number of players that are desired for the table.
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* For team games, this should be set to the total number of players
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* overall, as teams may be unequal. */
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/** The total number of players that are desired for the table. For team games, this should be
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* set to the total number of players overall, as teams may be unequal. */
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public var desiredPlayerCount :int;
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/** The minimum number of players needed overall (or per-team if a
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* team-based game) for the game to start at the creator's discretion. */
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/** The minimum number of players needed overall (or per-team if a team-based game) for the
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* game to start at the creator's discretion. */
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public var minimumPlayerCount :int;
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/** If non-null, indicates that this is a team-based game and contains
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* the team assignments for each player. For example, a game with
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* three players in two teams- players 0 and 2 versus player 1- would
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* have { {0, 2}, {1} }; */
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/** If non-null, indicates that this is a team-based game and contains the team assignments for
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* each player. For example, a game with three players in two teams- players 0 and 2 versus
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* player 1- would have { {0, 2}, {1} }; */
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public var teamMemberIndices :TypedArray;
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/** Whether the table is "private". */
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