Hold on to your seats kids, it's another installment of "A Boy and His

Blowtorch". Refactored GameConfig and the EZ game framework, cleaning up some
old cruft from GameConfig (which will break other projects and which I'll fix
ASAP) and moved the XML based configuration system from ToyBox into EZGame.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@286 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-05-01 22:26:25 +00:00
parent 04dd58d759
commit 7538ddcc7f
47 changed files with 2392 additions and 1114 deletions
@@ -53,8 +53,7 @@ public class PropertySetEvent extends NamedEvent
override public function applyToObject (target :DObject) :Boolean
{
// since we're in actionscript, we're always on the client
_oldValue =
EZGameObject(target).applyPropertySet(_name, _data, _index);
_oldValue = EZGameObject(target).applyPropertySet(_name, _data, _index);
return true;
}
@@ -63,7 +62,7 @@ public class PropertySetEvent extends NamedEvent
*/
public function getValue () :Object
{
return _data;
return EZObjectMarshaller.decode(_data);
}
/**
@@ -87,7 +86,7 @@ public class PropertySetEvent extends NamedEvent
{
super.readObject(ins);
_index = ins.readInt();
_data = EZObjectMarshaller.decode(ins.readObject());
_data = (ins.readObject() as Object);
}
// from interface Streamable