Added EZGameControl.restartGameIn(seconds).

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@416 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-08-23 23:19:51 +00:00
parent 71f2a1442c
commit 74665f1663
9 changed files with 97 additions and 8 deletions
@@ -504,6 +504,7 @@ public class GameControlBackend
o["endTurn_v2"] = endTurn_v2;
o["endRound_v1"] = endRound_v1;
o["endGame_v2"] = endGame_v2;
o["restartGameIn_v1"] = restartGameIn_v1;
o["getTurnHolder_v1"] = getTurnHolder_v1;
o["getRound_v1"] = getRound_v1;
o["getOccupantName_v1"] = getOccupantName_v1;
@@ -762,6 +763,13 @@ public class GameControlBackend
_ctx.getClient(), toTypedIntArray(winnerIds), createLoggingConfirmListener("endGame"));
}
protected function restartGameIn_v1 (seconds :int) :void
{
validateConnected();
_ezObj.ezGameService.restartGameIn(
_ctx.getClient(), seconds, createLoggingConfirmListener("restartGameIn"));
}
protected function getDictionaryLetterSet_v1 (
locale :String, count :int, callback :Function) :void
{