Added EZGameControl.restartGameIn(seconds).
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@416 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -504,6 +504,7 @@ public class GameControlBackend
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o["endTurn_v2"] = endTurn_v2;
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o["endRound_v1"] = endRound_v1;
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o["endGame_v2"] = endGame_v2;
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o["restartGameIn_v1"] = restartGameIn_v1;
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o["getTurnHolder_v1"] = getTurnHolder_v1;
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o["getRound_v1"] = getRound_v1;
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o["getOccupantName_v1"] = getOccupantName_v1;
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@@ -762,6 +763,13 @@ public class GameControlBackend
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_ctx.getClient(), toTypedIntArray(winnerIds), createLoggingConfirmListener("endGame"));
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}
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protected function restartGameIn_v1 (seconds :int) :void
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{
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validateConnected();
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_ezObj.ezGameService.restartGameIn(
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_ctx.getClient(), seconds, createLoggingConfirmListener("restartGameIn"));
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}
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protected function getDictionaryLetterSet_v1 (
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locale :String, count :int, callback :Function) :void
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{
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