The table system now supports the party game types better.

The creator of a party game isn't joining, but I think that's a problem
with the msoy client...


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@168 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-02-10 01:36:06 +00:00
parent e6c3bc3dd2
commit 729335a4a5
8 changed files with 189 additions and 80 deletions
@@ -29,6 +29,10 @@ public class EZGameConfig extends GameConfig
// For now, the configData is either a classname or url.
public var configData :String;
// TODO: this is separate right now, but may eventually be extracted
// from configData? Do not read this value, use getPartyGameType()
public var partyGameType :int = PartyGameCodes.NOT_PARTY_GAME;
/** If non-zero, a game id used to persistently identify the game.
* This could be thought of as a new-style rating id. */
public var persistentGameId:int;
@@ -68,8 +72,7 @@ public class EZGameConfig extends GameConfig
// from PartyGameConfig
public function getPartyGameType () :int
{
// TODO
return PartyGameCodes.NOT_PARTY_GAME;
return partyGameType;
}
override public function hashCode () :int
@@ -93,6 +96,7 @@ public class EZGameConfig extends GameConfig
super.readObject(ins);
configData = (ins.readField(String) as String);
partyGameType = ins.readByte();
persistentGameId = ins.readInt();
}
@@ -102,6 +106,7 @@ public class EZGameConfig extends GameConfig
super.writeObject(out);
out.writeField(configData);
out.writeByte(partyGameType);
out.writeInt(persistentGameId);
}
}
+27 -18
View File
@@ -65,7 +65,15 @@ public class Table
/** The body oids of the occupants of this table, or null if a party game.
* (This is not propagated to remote instances.) */
public var bodyOids :TypedArray;
public /*transient*/ var bodyOids :TypedArray;
/** For a running game, the total number of players. For FFA party games,
* this is everyone. */
public var playerCount :int;
/** For a running game, the total number of watchers. For FFA party games,
* this is always 0. */
public var watcherCount :int;
/** The game config for the game that is being matchmade. */
public var config :GameConfig;
@@ -84,11 +92,13 @@ public class Table
public function getOccupiedCount () :int
{
var count :int = 0;
if (occupants != null) {
for (var ii :int = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
count++;
}
}
}
return count;
}
@@ -101,10 +111,6 @@ public class Table
*/
public function getPlayers () :Array
{
if (isPartyGame()) {
return occupants;
}
// create and populate the players array
var players :Array = new Array();
for (var ii :int = 0; ii < occupants.length; ii++) {
@@ -288,7 +294,8 @@ public class Table
*/
public function shouldBeStarted () :Boolean
{
return tconfig.desiredPlayerCount <= getOccupiedCount();
return isPartyGame() ||
(tconfig.desiredPlayerCount <= getOccupiedCount());
}
/**
@@ -332,18 +339,18 @@ public class Table
return tableId;
}
/**
* Returns true if there is no one sitting at this table.
*/
public function isEmpty () :Boolean
{
for (var ii :int = 0; ii < bodyOids.length; ii++) {
if ((bodyOids[ii] as int) !== 0) {
return false;
}
}
return true;
}
// /**
// * Returns true if there is no one sitting at this table.
// */
// public function isEmpty () :Boolean
// {
// for (var ii :int = 0; ii < bodyOids.length; ii++) {
// if ((bodyOids[ii] as int) !== 0) {
// return false;
// }
// }
// return true;
// }
// from Streamable
public function readObject (ins :ObjectInputStream) :void
@@ -352,6 +359,8 @@ public class Table
lobbyOid = ins.readInt();
gameOid = ins.readInt();
occupants = (ins.readObject() as TypedArray);
playerCount = ins.readShort();
watcherCount = ins.readShort();
config = (ins.readObject() as GameConfig);
tconfig = (ins.readObject() as TableConfig);
}
@@ -32,9 +32,9 @@ import com.threerings.io.TypedArray;
*/
public class TableConfig extends SimpleStreamableObject
{
/** The total number of players that are desired for the table,
* or -1 for a party game. For team games, this should be set to the
* total number of players overall, as teams may be unequal. */
/** The total number of players that are desired for the table.
* For team games, this should be set to the total number of players
* overall, as teams may be unequal. */
public var desiredPlayerCount :int;
/** The minimum number of players needed overall (or per-team if a
@@ -24,6 +24,10 @@ public class EZGameConfig extends GameConfig
// For now, the configData is either a classname or url.
public String configData;
// TODO: this is separate right now, but may eventually be extracted
// from configData? Do not read this value, use getPartyGameType()
public byte partyGameType = NOT_PARTY_GAME;
/** If non-zero, a game id used to persistently identify the game.
* This could be thought of as a new-style rating id. */
public int persistentGameId;
@@ -62,8 +66,7 @@ public class EZGameConfig extends GameConfig
// from PartyGameConfig
public byte getPartyGameType ()
{
// TODO
return NOT_PARTY_GAME;
return partyGameType;
}
@Override
@@ -424,6 +424,7 @@ public class EZGameManager extends GameManager
@Override
protected void didShutdown ()
{
System.err.println("didShutdown!");
CrowdServer.invmgr.clearDispatcher(_gameObj.ezGameService);
stopTickers();
+24 -5
View File
@@ -62,6 +62,14 @@ public class Table
* (This is not propagated to remote instances.) */
public transient int[] bodyOids;
/** For a running game, the total number of players. For FFA party games,
* this is everyone. */
public short playerCount;
/** For a running game, the total number of watchers. For FFA party games,
* this is always 0. */
public short watcherCount;
/** The game config for the game that is being matchmade. */
public GameConfig config;
@@ -98,7 +106,7 @@ public class Table
this.config = config;
// make room for the maximum number of players
if (tconfig.desiredPlayerCount != -1) {
if (!isPartyGame()) {
occupants = new Name[tconfig.desiredPlayerCount];
bodyOids = new int[occupants.length];
@@ -130,11 +138,13 @@ public class Table
public int getOccupiedCount ()
{
int count = 0;
if (occupants != null) {
for (int ii = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
count++;
}
}
}
return count;
}
@@ -147,17 +157,21 @@ public class Table
*/
public Name[] getPlayers ()
{
if (isPartyGame()) {
return occupants;
// seated party games need a spot for every seat
if (PartyGameConfig.SEATED_PARTY_GAME == getPartyGameType()) {
return new Name[tconfig.desiredPlayerCount];
}
// create and populate the players array
// FFA party games have 0-length players array, and non-party
// games will have the players who are ready-to-go for the game start.
Name[] players = new Name[getOccupiedCount()];
if (occupants != null) {
for (int ii = 0, dex = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
players[dex++] = occupants[ii];
}
}
}
return players;
}
@@ -262,12 +276,14 @@ public class Table
*/
public boolean clearOccupant (Name username)
{
if (occupants != null) {
for (int i = 0; i < occupants.length; i++) {
if (username.equals(occupants[i])) {
clearOccupantPos(i);
return true;
}
}
}
return false;
}
@@ -281,12 +297,14 @@ public class Table
*/
public boolean clearOccupantByOid (int bodyOid)
{
if (bodyOids != null) {
for (int i = 0; i < bodyOids.length; i++) {
if (bodyOid == bodyOids[i]) {
clearOccupantPos(i);
return true;
}
}
}
return false;
}
@@ -334,7 +352,8 @@ public class Table
*/
public boolean shouldBeStarted ()
{
return tconfig.desiredPlayerCount <= getOccupiedCount();
return isPartyGame() ||
(tconfig.desiredPlayerCount <= getOccupiedCount());
}
/**
@@ -29,9 +29,9 @@ import com.threerings.io.SimpleStreamableObject;
*/
public class TableConfig extends SimpleStreamableObject
{
/** The total number of players that are desired for the table,
* or -1 for a party game. For team games, this should be set to the
* total number of players overall, as teams may be unequal. */
/** The total number of players that are desired for the table.
* For team games, this should be set to the total number of players
* overall, as teams may be unequal. */
public int desiredPlayerCount;
/** The minimum number of players needed overall (or per-team if a
@@ -29,12 +29,14 @@ import com.samskivert.util.StringUtil;
import com.threerings.util.Name;
import com.threerings.presents.dobj.ChangeListener;
import com.threerings.presents.dobj.NamedEvent;
import com.threerings.presents.dobj.ObjectAddedEvent;
import com.threerings.presents.dobj.ObjectDeathListener;
import com.threerings.presents.dobj.ObjectDestroyedEvent;
import com.threerings.presents.dobj.ObjectRemovedEvent;
import com.threerings.presents.dobj.OidListListener;
import com.threerings.presents.server.InvocationException;
import com.threerings.presents.server.PresentsServer;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceObject;
@@ -126,6 +128,8 @@ public class TableManager
}
table.init(_plobj.getOid(), tableConfig, config);
boolean isParty = table.isPartyGame();
if (!isParty) {
// stick the creator into the first non-AI position
int cpos = (config.ais == null) ? 0 : config.ais.length;
String error = table.setOccupant(cpos, creator);
@@ -137,18 +141,25 @@ public class TableManager
throw new InvocationException(error);
}
// stick the table into the table lobby object
_tlobj.addToTables(table);
// make a mapping from the creator to this table
_boidMap.put(creator.getOid(), table);
}
// stick the table into the table lobby object
_tlobj.addToTables(table);
// also stick it into our tables tables
_tables.put(table.tableId, table);
// if the table has only one seat, start the game immediately
if (table.shouldBeStarted()) {
createGame(table);
int oid = createGame(table);
// the creator will not be moved automatically, so we do it for them
if (isParty) {
System.err.println("Trying to move creator");
CrowdServer.plreg.locprov.moveBody(creator, oid);
}
}
// finally let the caller know what the new table id is
@@ -295,6 +306,9 @@ public class TableManager
_boidMap.remove(table.bodyOids[i]);
}
// remove the mapping by gameOid
_goidMap.remove(table.gameOid); // no-op if gameOid == 0
// remove the table from the lobby object
_tlobj.removeFromTables(table.tableId);
}
@@ -303,8 +317,10 @@ public class TableManager
* Called when we're ready to create a game (either an invitation has
* been accepted or a table is ready to start. If there is a problem
* creating the game manager, it should be reported in the logs.
*
* @return the oid of the newly-created game.
*/
protected void createGame (final Table table)
protected int createGame (final Table table)
throws InvocationException
{
// fill the players array into the game config
@@ -312,7 +328,10 @@ public class TableManager
try {
PlaceManager pmgr = CrowdServer.plreg.createPlace(table.config);
gameCreated(table, (GameObject)pmgr.getPlaceObject());
GameObject gobj = (GameObject) pmgr.getPlaceObject();
gameCreated(table, gobj);
return gobj.getOid();
} catch (Throwable t) {
Log.warning("Failed to create manager for game " +
"[config=" + table.config + "]: " + t);
@@ -329,17 +348,22 @@ public class TableManager
// update the table with the newly created game object
table.gameOid = gameobj.getOid();
// add it to the gameOid map
_goidMap.put(table.gameOid, table);
// configure the privacy of the game
gameobj.setIsPrivate(table.tconfig.privateTable);
if (!table.isPartyGame()) {
// clear the occupant to table mappings as this game is underway
for (int i = 0; i < table.bodyOids.length; i++) {
_boidMap.remove(table.bodyOids[i]);
}
}
// add an object death listener to unmap the table when the game
// finally goes away
gameobj.addListener(_gameDeathListener);
gameobj.addListener(_gameListener);
// and then update the lobby object that contains the table
_tlobj.updateTables(table);
@@ -351,16 +375,36 @@ public class TableManager
*/
protected void unmapTable (int gameOid)
{
// look through our tables table for a table with a matching game
for (Table table : _tables.values()) {
if (table.gameOid == gameOid) {
Table table = _goidMap.get(gameOid);
if (table != null) {
purgeTable(table);
return; // all done
} else {
Log.warning("Requested to unmap table that wasn't mapped " +
"[gameOid=" + gameOid + "].");
}
}
Log.warning("Requested to unmap table that wasn't mapped " +
/**
* Called when the occupants in a game change: publish new info.
*/
protected void updateOccupants (int gameOid)
{
Table table = _goidMap.get(gameOid);
if (table == null) {
Log.warning("Unable to find table for running game " +
"[gameOid=" + gameOid + "].");
return;
}
GameObject gameObj = (GameObject) PresentsServer.omgr.getObject(gameOid);
table.watcherCount = (short) gameObj.occupants.size();
// TODO: this will become more complicated
// As we separate watchers and players
// finally, update the table
_tlobj.updateTables(table);
}
// documentation inherited
@@ -415,10 +459,38 @@ public class TableManager
/** A mapping from body oid to table. */
protected HashIntMap<Table> _boidMap = new HashIntMap<Table>();
/** A listener that prunes tables after the game dies. */
protected ChangeListener _gameDeathListener = new ObjectDeathListener() {
/** Once a game starts, a mapping from gameOid to table. */
protected HashIntMap<Table> _goidMap = new HashIntMap<Table>();
/** Listens to all games and updates the table objects as necessary. */
protected class GameListener
implements ObjectDeathListener, OidListListener
{
// from ObjectDeathListener
public void objectDestroyed (ObjectDestroyedEvent event) {
unmapTable(event.getTargetOid());
}
};
// from OidListListener
public void objectAdded (ObjectAddedEvent event) {
maybeCheckOccupants(event);
}
// from OidListListener
public void objectRemoved (ObjectRemovedEvent event) {
maybeCheckOccupants(event);
}
/**
* Check to see if the set event causes us to update the table.
*/
protected void maybeCheckOccupants (NamedEvent event) {
if (GameObject.OCCUPANTS.equals(event.getName())) {
updateOccupants(event.getTargetOid());
}
}
} // END: class GameDeathListener
/** A listener that prunes tables after the game dies. */
protected ChangeListener _gameListener = new GameListener();
}