The table system now supports the party game types better.

The creator of a party game isn't joining, but I think that's a problem
with the msoy client...


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@168 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-02-10 01:36:06 +00:00
parent e6c3bc3dd2
commit 729335a4a5
8 changed files with 189 additions and 80 deletions
@@ -29,6 +29,10 @@ public class EZGameConfig extends GameConfig
// For now, the configData is either a classname or url.
public var configData :String;
// TODO: this is separate right now, but may eventually be extracted
// from configData? Do not read this value, use getPartyGameType()
public var partyGameType :int = PartyGameCodes.NOT_PARTY_GAME;
/** If non-zero, a game id used to persistently identify the game.
* This could be thought of as a new-style rating id. */
public var persistentGameId:int;
@@ -68,8 +72,7 @@ public class EZGameConfig extends GameConfig
// from PartyGameConfig
public function getPartyGameType () :int
{
// TODO
return PartyGameCodes.NOT_PARTY_GAME;
return partyGameType;
}
override public function hashCode () :int
@@ -93,6 +96,7 @@ public class EZGameConfig extends GameConfig
super.readObject(ins);
configData = (ins.readField(String) as String);
partyGameType = ins.readByte();
persistentGameId = ins.readInt();
}
@@ -102,6 +106,7 @@ public class EZGameConfig extends GameConfig
super.writeObject(out);
out.writeField(configData);
out.writeByte(partyGameType);
out.writeInt(persistentGameId);
}
}
+30 -21
View File
@@ -65,7 +65,15 @@ public class Table
/** The body oids of the occupants of this table, or null if a party game.
* (This is not propagated to remote instances.) */
public var bodyOids :TypedArray;
public /*transient*/ var bodyOids :TypedArray;
/** For a running game, the total number of players. For FFA party games,
* this is everyone. */
public var playerCount :int;
/** For a running game, the total number of watchers. For FFA party games,
* this is always 0. */
public var watcherCount :int;
/** The game config for the game that is being matchmade. */
public var config :GameConfig;
@@ -84,9 +92,11 @@ public class Table
public function getOccupiedCount () :int
{
var count :int = 0;
for (var ii :int = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
count++;
if (occupants != null) {
for (var ii :int = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
count++;
}
}
}
return count;
@@ -101,10 +111,6 @@ public class Table
*/
public function getPlayers () :Array
{
if (isPartyGame()) {
return occupants;
}
// create and populate the players array
var players :Array = new Array();
for (var ii :int = 0; ii < occupants.length; ii++) {
@@ -288,7 +294,8 @@ public class Table
*/
public function shouldBeStarted () :Boolean
{
return tconfig.desiredPlayerCount <= getOccupiedCount();
return isPartyGame() ||
(tconfig.desiredPlayerCount <= getOccupiedCount());
}
/**
@@ -332,18 +339,18 @@ public class Table
return tableId;
}
/**
* Returns true if there is no one sitting at this table.
*/
public function isEmpty () :Boolean
{
for (var ii :int = 0; ii < bodyOids.length; ii++) {
if ((bodyOids[ii] as int) !== 0) {
return false;
}
}
return true;
}
// /**
// * Returns true if there is no one sitting at this table.
// */
// public function isEmpty () :Boolean
// {
// for (var ii :int = 0; ii < bodyOids.length; ii++) {
// if ((bodyOids[ii] as int) !== 0) {
// return false;
// }
// }
// return true;
// }
// from Streamable
public function readObject (ins :ObjectInputStream) :void
@@ -352,6 +359,8 @@ public class Table
lobbyOid = ins.readInt();
gameOid = ins.readInt();
occupants = (ins.readObject() as TypedArray);
playerCount = ins.readShort();
watcherCount = ins.readShort();
config = (ins.readObject() as GameConfig);
tconfig = (ins.readObject() as TableConfig);
}
@@ -32,9 +32,9 @@ import com.threerings.io.TypedArray;
*/
public class TableConfig extends SimpleStreamableObject
{
/** The total number of players that are desired for the table,
* or -1 for a party game. For team games, this should be set to the
* total number of players overall, as teams may be unequal. */
/** The total number of players that are desired for the table.
* For team games, this should be set to the total number of players
* overall, as teams may be unequal. */
public var desiredPlayerCount :int;
/** The minimum number of players needed overall (or per-team if a