Extract GameManager creation into a specializable method.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@489 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -327,7 +327,7 @@ public class TableManager
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throws InvocationException
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{
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try {
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GameManager gmgr = (GameManager)CrowdServer.plreg.createPlace(createConfig(table));
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GameManager gmgr = createGameManager(createConfig(table));
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GameObject gobj = (GameObject)gmgr.getPlaceObject();
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gameCreated(table, gobj, gmgr);
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return gobj.getOid();
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@@ -350,6 +350,16 @@ public class TableManager
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return table.config;
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}
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/**
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* Creates a {@link GameManager} using the supplied config. Used by {@link #createGame}, but
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* extracted into a method to allow customization of this process.
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*/
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protected GameManager createGameManager (GameConfig config)
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throws InstantiationException, InvocationException
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{
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return (GameManager)CrowdServer.plreg.createPlace(config);
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}
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/**
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* Called when our game has been created, we take this opportunity to clean up the table and
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* transition it to "in play" mode.
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