Un-negate the round id if a game does decide to endRound() first and then endGame().

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@446 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-10-09 23:49:02 +00:00
parent d136386348
commit 70ea63f6cb
@@ -605,6 +605,11 @@ public class EZGameManager extends GameManager
// EZ games immediately resest to PRE_GAME after they end so that they can be restarted if // EZ games immediately resest to PRE_GAME after they end so that they can be restarted if
// desired by having all players call playerReady() again // desired by having all players call playerReady() again
_ezObj.setState(EZGameObject.PRE_GAME); _ezObj.setState(EZGameObject.PRE_GAME);
// untwiddle the round id if we ended the game in between rounds
if (_ezObj.roundId < 0) {
_ezObj.setRoundId(-_ezObj.roundId);
}
} }
@Override @Override