Fixed compile errors now that these classes are linked in...

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@36 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-08-09 01:00:13 +00:00
parent 92ce73208a
commit 6fc509432c
4 changed files with 30 additions and 23 deletions
@@ -21,9 +21,11 @@
package com.threerings.parlor.game.data {
import com.threerings.util.ArrayUtil;
import com.threerings.util.Integer;
import com.threerings.util.langBoolean;
import com.threerings.util.Name;
import com.threerings.util.StringBuilder;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
@@ -200,7 +202,7 @@ public class GameObject extends PlaceObject
*/
public function getWinnerCount () :int
{
int count = 0;
var count :int = 0;
if (winners != null) {
for (var ii :int = 0; ii < winners.length; ii++) {
if (winners[ii]) {
@@ -236,7 +238,7 @@ public class GameObject extends PlaceObject
*/
public function getPartyGameType () :int
{
return PartyGameConfig.NOT_PARTY_GAME;
return PartyGameCodes.NOT_PARTY_GAME;
}
/**
@@ -0,0 +1,19 @@
package com.threerings.parlor.game.data {
public class PartyGameCodes
{
/** Party game constant indicating that this game, while it does
* implement PartyGameConfig, is not currently being played in party
* mode. */
public static const NOT_PARTY_GAME :int = 0;
/** Party game constant indicating that we're in a party game in which
* players must sit at an available seat to play, otherwise they're
* an observer. */
public static const SEATED_PARTY_GAME :int = 1;
/** Party game constant indicating that everyone in the game place is
* a "player", meaning that they do not need to claim a seat to play. */
public static const FREE_FOR_ALL_PARTY_GAME :int = 2;
}
}
@@ -29,20 +29,6 @@ package com.threerings.parlor.game.data {
*/
public interface PartyGameConfig
{
/** Party game constant indicating that this game, while it does
* implement PartyGameConfig, is not currently being played in party
* mode. */
public static const NOT_PARTY_GAME :int = 0;
/** Party game constant indicating that we're in a party game in which
* players must sit at an available seat to play, otherwise they're
* an observer. */
public static const SEATED_PARTY_GAME :int = 1;
/** Party game constant indicating that everyone in the game place is
* a "player", meaning that they do not need to claim a seat to play. */
public static const FREE_FOR_ALL_PARTY_GAME :int = 2;
/**
* Get the type of party game being played.
*/