A little more of stage lib into actionscript.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@924 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Mike Thomas
2010-06-08 17:43:39 +00:00
parent 94a021008e
commit 6d2213c010
4 changed files with 227 additions and 2 deletions
-2
View File
@@ -251,7 +251,6 @@
<!-- generate our services that have no ActionScript counterpart --> <!-- generate our services that have no ActionScript counterpart -->
<genservice header="lib/SOURCE_HEADER" classpathref="classpath"> <genservice header="lib/SOURCE_HEADER" classpathref="classpath">
<fileset dir="src/java"> <fileset dir="src/java">
<include name="**/stage/client/*Service.java"/>
<include name="**/puzzle/client/*Service.java"/> <include name="**/puzzle/client/*Service.java"/>
<include name="**/micasa/simulator/client/*Service.java"/> <include name="**/micasa/simulator/client/*Service.java"/>
<include name="**/micasa/lobby/*Service.java"/> <include name="**/micasa/lobby/*Service.java"/>
@@ -263,7 +262,6 @@
<genservice header="lib/SOURCE_HEADER" asroot="src/as" classpathref="classpath"> <genservice header="lib/SOURCE_HEADER" asroot="src/as" classpathref="classpath">
<fileset dir="src/java"> <fileset dir="src/java">
<include name="**/client/*Service.java"/> <include name="**/client/*Service.java"/>
<exclude name="**/stage/client/*Service.java"/>
<exclude name="**/puzzle/client/*Service.java"/> <exclude name="**/puzzle/client/*Service.java"/>
<exclude name="**/micasa/simulator/client/*Service.java"/> <exclude name="**/micasa/simulator/client/*Service.java"/>
<exclude name="**/parlor/tourney/client/*Service.java"/> <exclude name="**/parlor/tourney/client/*Service.java"/>
@@ -0,0 +1,41 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.stage.client {
import com.threerings.io.TypedArray;
import com.threerings.miso.data.ObjectInfo;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
import com.threerings.presents.client.InvocationService_ConfirmListener;
/**
* An ActionScript version of the Java StageSceneService interface.
*/
public interface StageSceneService extends InvocationService
{
// from Java interface StageSceneService
function addObject (arg1 :ObjectInfo, arg2 :InvocationService_ConfirmListener) :void;
// from Java interface StageSceneService
function removeObjects (arg1 :TypedArray /* of class com.threerings.miso.data.ObjectInfo */, arg2 :InvocationService_ConfirmListener) :void;
}
}
@@ -0,0 +1,68 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.stage.data {
import com.threerings.io.TypedArray;
import com.threerings.miso.data.ObjectInfo;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService_ConfirmListener;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.data.InvocationMarshaller_ConfirmMarshaller;
import com.threerings.stage.client.StageSceneService;
/**
* Provides the implementation of the <code>StageSceneService</code> interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
public class StageSceneMarshaller extends InvocationMarshaller
implements StageSceneService
{
/** The method id used to dispatch <code>addObject</code> requests. */
public static const ADD_OBJECT :int = 1;
// from interface StageSceneService
public function addObject (arg1 :ObjectInfo, arg2 :InvocationService_ConfirmListener) :void
{
var listener2 :InvocationMarshaller_ConfirmMarshaller = new InvocationMarshaller_ConfirmMarshaller();
listener2.listener = arg2;
sendRequest(ADD_OBJECT, [
arg1, listener2
]);
}
/** The method id used to dispatch <code>removeObjects</code> requests. */
public static const REMOVE_OBJECTS :int = 2;
// from interface StageSceneService
public function removeObjects (arg1 :TypedArray /* of class com.threerings.miso.data.ObjectInfo */, arg2 :InvocationService_ConfirmListener) :void
{
var listener2 :InvocationMarshaller_ConfirmMarshaller = new InvocationMarshaller_ConfirmMarshaller();
listener2.listener = arg2;
sendRequest(REMOVE_OBJECTS, [
arg1, listener2
]);
}
}
}
@@ -0,0 +1,118 @@
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.stage.data {
import com.threerings.io.ObjectInputStream;
import com.threerings.whirled.spot.data.SpotSceneObject;
public class StageSceneObject extends SpotSceneObject
{
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>stageSceneService</code> field. */
public static const STAGE_SCENE_SERVICE :String = "stageSceneService";
/** The field name of the <code>lightLevel</code> field. */
public static const LIGHT_LEVEL :String = "lightLevel";
/** The field name of the <code>lightShade</code> field. */
public static const LIGHT_SHADE :String = "lightShade";
// AUTO-GENERATED: FIELDS END
/** Provides stage scene services. */
public var stageSceneService :StageSceneMarshaller;
/** The light level in this scene. 0f being fully on, 1f fully shaded. */
public var lightLevel :Number = 0;
/** The color of the light. */
public var lightShade :int = 0xFFFFFF;
// // AUTO-GENERATED: METHODS START
// /**
// * Requests that the <code>stageSceneService</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// @Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
// public void setStageSceneService (StageSceneMarshaller value)
// {
// StageSceneMarshaller ovalue = this.stageSceneService;
// requestAttributeChange(
// STAGE_SCENE_SERVICE, value, ovalue);
// this.stageSceneService = value;
// }
//
// /**
// * Requests that the <code>lightLevel</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// @Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
// public void setLightLevel (float value)
// {
// float ovalue = this.lightLevel;
// requestAttributeChange(
// LIGHT_LEVEL, Float.valueOf(value), Float.valueOf(ovalue));
// this.lightLevel = value;
// }
//
// /**
// * Requests that the <code>lightShade</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// @Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
// public void setLightShade (int value)
// {
// int ovalue = this.lightShade;
// requestAttributeChange(
// LIGHT_SHADE, Integer.valueOf(value), Integer.valueOf(ovalue));
// this.lightShade = value;
// }
// // AUTO-GENERATED: METHODS END
//
// override public function writeObject (out :ObjectOutputStream) :void
// {
// super.writeObject(out);
//
// out.writeObject(stageSceneService);
// out.writeFloat(lightLevel);
// out.writeInt(lightShade);
// }
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
stageSceneService = ins.readObject();
lightLevel = ins.readFloat();
lightShade = ins.readInt();
}
}
}