Checking if (foo = bar) is begging for disaster.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@708 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -269,7 +269,8 @@ public class DropSprite extends Sprite
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*/
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public void setBouncing (boolean bouncing)
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{
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if (_bouncing = bouncing) {
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_bouncing = bouncing;
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if (_bouncing) {
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// if we've activated bouncing, shift the sprite slightly to
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// illustrate its new state
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shiftForBounce();
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@@ -480,8 +480,8 @@ public class EditorScenePanel extends StageScenePanel
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boolean changed;
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if (_ptile instanceof ObjectTile) {
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if (changed = updateObjectTileCoords(
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x, y, _ppos, (ObjectTile)_ptile)) {
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changed = updateObjectTileCoords(x, y, _ppos, (ObjectTile)_ptile);
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if (changed) {
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_pscobj.relocateObject(_metrics, _ppos.x, _ppos.y);
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}
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} else {
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