Adding a missing bit of info about the round API.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@244 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -451,7 +451,8 @@ public class EZGameControl extends BaseControl
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/**
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* Returns the current round number. Rounds start at 1 and increase if the game calls {@link
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* #endRound} with a next round timeout.
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* #endRound} with a next round timeout. Between rounds, it returns a negative number,
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* corresponding to the negation of the round that just ended.
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*/
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public function getRound () :int
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{
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