Updates to host coordinator:
- every time we check for the host's existence, if the host doesn't exist or abandoned the game, the client will try to claim their role automatically - unified both event types into one "host changed" event - fixed bug that ignored negative player ids git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@218 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -412,7 +412,7 @@ public class EZGameControl extends BaseControl
|
||||
* Get the display name of the specified occupant.
|
||||
* Two players may have the same name: always use playerId to
|
||||
* purposes of identification and comparison. The name is for display
|
||||
* only.
|
||||
* only. Will be null is the specified playerId is not in the game.
|
||||
*/
|
||||
public function getOccupantName (playerId :int) :String
|
||||
{
|
||||
|
||||
@@ -85,24 +85,27 @@ public class HostCoordinator extends EventDispatcher
|
||||
if (_control.isConnected()) {
|
||||
// Try set host role if it's not already claimed (i.e. null)
|
||||
debugLog("Trying to claim host role.");
|
||||
debugLog("Current status: " + status);
|
||||
debugLog("Current host: " + getHostId());
|
||||
tryReplaceHost(null);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves current host coordination status, as one of the STATUS_* constants.
|
||||
* If the current host is not known, or had abandoned the game, the client will silently
|
||||
* try to claim the host role while returning this status property.
|
||||
*
|
||||
* Note: do not save the value of this property. Hosting status can change at any moment: when
|
||||
* the current host quits the game, any client can suddenly become the new host.
|
||||
*/
|
||||
public function get status () : String
|
||||
{
|
||||
var hostId : Number = getHostId();
|
||||
var hostId : Number = getHostId(true);
|
||||
|
||||
if (hostId == _control.getMyId()) {
|
||||
return STATUS_HOST;
|
||||
}
|
||||
if (hostId > 0) {
|
||||
if (hostId != 0) {
|
||||
return STATUS_NOT_HOST;
|
||||
}
|
||||
return STATUS_UNKNOWN;
|
||||
@@ -126,7 +129,6 @@ public class HostCoordinator extends EventDispatcher
|
||||
debugLog("Current host: " + getHostId());
|
||||
|
||||
if (getHostId() == event.occupantId) { // Elvis has left the building
|
||||
debugLog("Removing the old host...");
|
||||
// Clear the old host value, and put myself in their place. Only the first client will
|
||||
// succeed in doing this.
|
||||
tryReplaceHost (event.occupantId);
|
||||
@@ -137,35 +139,49 @@ public class HostCoordinator extends EventDispatcher
|
||||
public function propertyChanged (event : PropertyChangedEvent) : void
|
||||
{
|
||||
if (event.name == HOST_NAME) {
|
||||
debugLog("Host variable changed to: " + event.newValue);
|
||||
|
||||
// if the host was not known before, dispatch the claimed event
|
||||
if (event.oldValue == null && event.newValue != null) {
|
||||
this.dispatchEvent(new HostEvent(HostEvent.CLAIMED, _control));
|
||||
}
|
||||
|
||||
// always dispatch the changed event
|
||||
this.dispatchEvent(new HostEvent(HostEvent.CHANGED, _control));
|
||||
debugLog("Host variable changed from " + event.oldValue + " to " + event.newValue);
|
||||
this.dispatchEvent(
|
||||
new HostEvent(
|
||||
HostEvent.CHANGED, _control, Number(event.oldValue), Number(event.newValue)));
|
||||
}
|
||||
}
|
||||
|
||||
// IMPLEMENTATION DETAILS
|
||||
|
||||
/** Get the current host ID (will be 0 if there is no authoritative host) */
|
||||
protected function getHostId () : Number
|
||||
/**
|
||||
* Retrieves and returns current host's playerId. If the current host is unknown or
|
||||
* no longer in the game, returns 0.
|
||||
*
|
||||
* If the claimIfAvailable flag is set, and the host role is available (either because
|
||||
* no previous host has been recorded, or the currently known host had abandoned the game),
|
||||
* the current client will try to claim the host role.
|
||||
*/
|
||||
protected function getHostId (claimIfAvailable : Boolean = false) : Number
|
||||
{
|
||||
var hostvalue : Object = _control.get(HOST_NAME);
|
||||
if (hostvalue != null && hostvalue is Number) {
|
||||
return hostvalue as Number;
|
||||
var host : Object = _control.get(HOST_NAME);
|
||||
|
||||
if (host == null || // no host was recorded, or
|
||||
_control.getOccupantName (Number(host)) == null) // host has left the game
|
||||
{
|
||||
if (claimIfAvailable) {
|
||||
tryReplaceHost (host);
|
||||
}
|
||||
return 0;
|
||||
|
||||
} else {
|
||||
// otherwise, the host is present and known
|
||||
return Number(host);
|
||||
}
|
||||
}
|
||||
|
||||
/** Helper function: tries to set the host variable to the client's id, if the current value is
|
||||
/**
|
||||
* Helper function: tries to set the host variable to the client's id, if the current value is
|
||||
* equal to /hostId/. If the value of null for hostId has the meaning of "set me as host only
|
||||
* if the role has not been claimed yet". */
|
||||
* if the role has not been claimed yet".
|
||||
*/
|
||||
protected function tryReplaceHost (hostId : Object) : void
|
||||
{
|
||||
debugLog("Removing old host with id " + hostId);
|
||||
_control.testAndSet (HOST_NAME, _control.getMyId (), hostId);
|
||||
debugHostStatus ();
|
||||
}
|
||||
@@ -181,12 +197,12 @@ public class HostCoordinator extends EventDispatcher
|
||||
/** Debug only */
|
||||
protected function debugHostStatus () : void
|
||||
{
|
||||
debugLog((status == STATUS_HOST ? "I am" : "I'm not") +
|
||||
debugLog((getHostId() == _control.getMyId() ? "I am" : "I'm not") +
|
||||
" the host (id " + getHostId() + ", mine is " + _control.getMyId() + ")");
|
||||
}
|
||||
|
||||
/** Magic key that stores current authoritative host */
|
||||
protected var HOST_NAME : String = "HOST_COORDINATOR_AUTHORITATIVE_HOST";
|
||||
protected var HOST_NAME : String = "_host_name";
|
||||
|
||||
/** Controller storage */
|
||||
protected var _control : EZGameControl = null;
|
||||
|
||||
@@ -32,13 +32,22 @@ public class HostEvent extends EZEvent
|
||||
/** Indicates that the current host changed. */
|
||||
public static const CHANGED :String = "Host Changed";
|
||||
|
||||
/** Indicates that the host used to be unknown, but it became claimed
|
||||
by one of the clients. */
|
||||
public static const CLAIMED :String = "Host Claimed";
|
||||
|
||||
public function HostEvent (type :String, ezgame :EZGameControl)
|
||||
public function HostEvent (
|
||||
type :String, ezgame :EZGameControl, previousHost :Number, newHost :Number)
|
||||
{
|
||||
super (type, ezgame);
|
||||
_previous = previousHost;
|
||||
_new = newHost;
|
||||
}
|
||||
|
||||
public function get previousHost () :Number
|
||||
{
|
||||
return _previous;
|
||||
}
|
||||
|
||||
public function get newHost () :Number
|
||||
{
|
||||
return _new;
|
||||
}
|
||||
|
||||
override public function toString () :String
|
||||
@@ -48,7 +57,14 @@ public class HostEvent extends EZEvent
|
||||
|
||||
override public function clone () :Event
|
||||
{
|
||||
return new HostEvent (type, _ezgame);
|
||||
}
|
||||
return new HostEvent (type, _ezgame, _previous, _new);
|
||||
}
|
||||
|
||||
/** Id of the previous host (possibly null). */
|
||||
protected var _previous :Number;
|
||||
|
||||
/** Id of the new host. */
|
||||
protected var _new :Number;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user