Updates to host coordinator:

- every time we check for the host's existence, if the host doesn't exist
  or abandoned the game, the client will try to claim their role automatically
- unified both event types into one "host changed" event
- fixed bug that ignored negative player ids



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@218 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Robert Zubeck
2007-02-27 00:39:20 +00:00
parent 4df07f7ced
commit 628e90b347
3 changed files with 62 additions and 30 deletions
@@ -412,7 +412,7 @@ public class EZGameControl extends BaseControl
* Get the display name of the specified occupant. * Get the display name of the specified occupant.
* Two players may have the same name: always use playerId to * Two players may have the same name: always use playerId to
* purposes of identification and comparison. The name is for display * purposes of identification and comparison. The name is for display
* only. * only. Will be null is the specified playerId is not in the game.
*/ */
public function getOccupantName (playerId :int) :String public function getOccupantName (playerId :int) :String
{ {
+39 -23
View File
@@ -85,24 +85,27 @@ public class HostCoordinator extends EventDispatcher
if (_control.isConnected()) { if (_control.isConnected()) {
// Try set host role if it's not already claimed (i.e. null) // Try set host role if it's not already claimed (i.e. null)
debugLog("Trying to claim host role."); debugLog("Trying to claim host role.");
debugLog("Current status: " + status); debugLog("Current host: " + getHostId());
tryReplaceHost(null); tryReplaceHost(null);
} }
} }
/** /**
* Retrieves current host coordination status, as one of the STATUS_* constants. * Retrieves current host coordination status, as one of the STATUS_* constants.
* If the current host is not known, or had abandoned the game, the client will silently
* try to claim the host role while returning this status property.
* *
* Note: do not save the value of this property. Hosting status can change at any moment: when * Note: do not save the value of this property. Hosting status can change at any moment: when
* the current host quits the game, any client can suddenly become the new host. * the current host quits the game, any client can suddenly become the new host.
*/ */
public function get status () : String public function get status () : String
{ {
var hostId : Number = getHostId(); var hostId : Number = getHostId(true);
if (hostId == _control.getMyId()) { if (hostId == _control.getMyId()) {
return STATUS_HOST; return STATUS_HOST;
} }
if (hostId > 0) { if (hostId != 0) {
return STATUS_NOT_HOST; return STATUS_NOT_HOST;
} }
return STATUS_UNKNOWN; return STATUS_UNKNOWN;
@@ -126,7 +129,6 @@ public class HostCoordinator extends EventDispatcher
debugLog("Current host: " + getHostId()); debugLog("Current host: " + getHostId());
if (getHostId() == event.occupantId) { // Elvis has left the building if (getHostId() == event.occupantId) { // Elvis has left the building
debugLog("Removing the old host...");
// Clear the old host value, and put myself in their place. Only the first client will // Clear the old host value, and put myself in their place. Only the first client will
// succeed in doing this. // succeed in doing this.
tryReplaceHost (event.occupantId); tryReplaceHost (event.occupantId);
@@ -137,35 +139,49 @@ public class HostCoordinator extends EventDispatcher
public function propertyChanged (event : PropertyChangedEvent) : void public function propertyChanged (event : PropertyChangedEvent) : void
{ {
if (event.name == HOST_NAME) { if (event.name == HOST_NAME) {
debugLog("Host variable changed to: " + event.newValue); debugLog("Host variable changed from " + event.oldValue + " to " + event.newValue);
this.dispatchEvent(
// if the host was not known before, dispatch the claimed event new HostEvent(
if (event.oldValue == null && event.newValue != null) { HostEvent.CHANGED, _control, Number(event.oldValue), Number(event.newValue)));
this.dispatchEvent(new HostEvent(HostEvent.CLAIMED, _control));
}
// always dispatch the changed event
this.dispatchEvent(new HostEvent(HostEvent.CHANGED, _control));
} }
} }
// IMPLEMENTATION DETAILS // IMPLEMENTATION DETAILS
/** Get the current host ID (will be 0 if there is no authoritative host) */ /**
protected function getHostId () : Number * Retrieves and returns current host's playerId. If the current host is unknown or
* no longer in the game, returns 0.
*
* If the claimIfAvailable flag is set, and the host role is available (either because
* no previous host has been recorded, or the currently known host had abandoned the game),
* the current client will try to claim the host role.
*/
protected function getHostId (claimIfAvailable : Boolean = false) : Number
{ {
var hostvalue : Object = _control.get(HOST_NAME); var host : Object = _control.get(HOST_NAME);
if (hostvalue != null && hostvalue is Number) {
return hostvalue as Number; if (host == null || // no host was recorded, or
_control.getOccupantName (Number(host)) == null) // host has left the game
{
if (claimIfAvailable) {
tryReplaceHost (host);
}
return 0;
} else {
// otherwise, the host is present and known
return Number(host);
} }
return 0;
} }
/** Helper function: tries to set the host variable to the client's id, if the current value is /**
* Helper function: tries to set the host variable to the client's id, if the current value is
* equal to /hostId/. If the value of null for hostId has the meaning of "set me as host only * equal to /hostId/. If the value of null for hostId has the meaning of "set me as host only
* if the role has not been claimed yet". */ * if the role has not been claimed yet".
*/
protected function tryReplaceHost (hostId : Object) : void protected function tryReplaceHost (hostId : Object) : void
{ {
debugLog("Removing old host with id " + hostId);
_control.testAndSet (HOST_NAME, _control.getMyId (), hostId); _control.testAndSet (HOST_NAME, _control.getMyId (), hostId);
debugHostStatus (); debugHostStatus ();
} }
@@ -181,12 +197,12 @@ public class HostCoordinator extends EventDispatcher
/** Debug only */ /** Debug only */
protected function debugHostStatus () : void protected function debugHostStatus () : void
{ {
debugLog((status == STATUS_HOST ? "I am" : "I'm not") + debugLog((getHostId() == _control.getMyId() ? "I am" : "I'm not") +
" the host (id " + getHostId() + ", mine is " + _control.getMyId() + ")"); " the host (id " + getHostId() + ", mine is " + _control.getMyId() + ")");
} }
/** Magic key that stores current authoritative host */ /** Magic key that stores current authoritative host */
protected var HOST_NAME : String = "HOST_COORDINATOR_AUTHORITATIVE_HOST"; protected var HOST_NAME : String = "_host_name";
/** Controller storage */ /** Controller storage */
protected var _control : EZGameControl = null; protected var _control : EZGameControl = null;
+22 -6
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@@ -32,13 +32,22 @@ public class HostEvent extends EZEvent
/** Indicates that the current host changed. */ /** Indicates that the current host changed. */
public static const CHANGED :String = "Host Changed"; public static const CHANGED :String = "Host Changed";
/** Indicates that the host used to be unknown, but it became claimed public function HostEvent (
by one of the clients. */ type :String, ezgame :EZGameControl, previousHost :Number, newHost :Number)
public static const CLAIMED :String = "Host Claimed";
public function HostEvent (type :String, ezgame :EZGameControl)
{ {
super (type, ezgame); super (type, ezgame);
_previous = previousHost;
_new = newHost;
}
public function get previousHost () :Number
{
return _previous;
}
public function get newHost () :Number
{
return _new;
} }
override public function toString () :String override public function toString () :String
@@ -48,7 +57,14 @@ public class HostEvent extends EZEvent
override public function clone () :Event override public function clone () :Event
{ {
return new HostEvent (type, _ezgame); return new HostEvent (type, _ezgame, _previous, _new);
} }
/** Id of the previous host (possibly null). */
protected var _previous :Number;
/** Id of the new host. */
protected var _new :Number;
} }
} }