We got more sinkin' up to do man. Yeah man, it's mighty groovy.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@178 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -143,14 +143,6 @@ public class ParlorDirector extends BasicDirector
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_pendingInvites.clear();
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}
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// documentation inherited
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override protected function fetchServices (client :Client) :void
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{
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// get a handle on our parlor services
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_pservice = (client.requireService(ParlorService) as ParlorService);
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super.fetchServices(client);
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}
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// documentation inherited from interface
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public function gameIsReady (gameOid :int) :void
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{
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@@ -234,6 +226,20 @@ public class ParlorDirector extends BasicDirector
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_pendingInvites.remove(invite.inviteId);
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}
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// from BasicDirector
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override protected function registerServices (client :Client) :void
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{
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client.addServiceGroup(ParlorCodes.PARLOR_GROUP);
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}
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// from BasicDirector
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override protected function fetchServices (client :Client) :void
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{
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// get a handle on our parlor services
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_pservice = (client.requireService(ParlorService) as ParlorService);
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super.fetchServices(client);
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}
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/** An active parlor context. */
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protected var _pctx :ParlorContext;
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@@ -28,6 +28,9 @@ import com.threerings.presents.data.InvocationCodes;
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*/
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public class ParlorCodes extends InvocationCodes
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{
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/** Defines our invocation services group. */
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public static const PARLOR_GROUP :String = "parlor";
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/** The response code for an accepted invitation. */
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public static const INVITATION_ACCEPTED :int = 0;
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@@ -488,7 +488,13 @@ public class SceneDirector extends BasicDirector
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_sservice = null;
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}
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// documentation inherited
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// from BasicDirector
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override protected function registerServices (client :Client) :void
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{
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client.addServiceGroup(SceneCodes.WHIRLED_GROUP);
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}
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// from BasicDirector
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override protected function fetchServices (client :Client) :void
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{
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// get a handle on our scene service
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@@ -28,6 +28,9 @@ import com.threerings.crowd.data.LocationCodes;
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*/
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public class SceneCodes extends LocationCodes
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{
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/** Defines our invocation services group. */
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public static const WHIRLED_GROUP :String = "whirled";
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/** The message identifier for scene update messages. */
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public static const SCENE_UPDATE :String = "scene_update";
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}
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