Disconnect the client side when we disconnect on the backend so that we don't
end up differing in opinion about whether or not we're connected. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@456 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -613,6 +613,7 @@ public class EZGameControl extends BaseControl
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*/
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*/
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protected function populateProperties (o :Object) :void
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protected function populateProperties (o :Object) :void
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{
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{
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o["connectionClosed_v1"] = connectionClosed_v1;
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o["propertyWasSet_v1"] = propertyWasSet_v1;
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o["propertyWasSet_v1"] = propertyWasSet_v1;
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o["controlDidChange_v1"] = controlDidChange_v1;
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o["controlDidChange_v1"] = controlDidChange_v1;
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o["turnDidChange_v1"] = turnDidChange_v1;
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o["turnDidChange_v1"] = turnDidChange_v1;
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@@ -624,6 +625,14 @@ public class EZGameControl extends BaseControl
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o["userChat_v1"] = userChat_v1;
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o["userChat_v1"] = userChat_v1;
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}
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}
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/**
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* Private method called when the backend disconnects from us.
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*/
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private function connectionClosed_v1 () :void
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{
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_gameData = null;
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}
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/**
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/**
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* Private method to post a PropertyChangedEvent.
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* Private method to post a PropertyChangedEvent.
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*/
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*/
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@@ -129,6 +129,7 @@ public class GameControlBackend
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_ctx.getChatDirector().removeChatDisplay(this);
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_ctx.getChatDirector().removeChatDisplay(this);
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_ctx.getClient().getClientObject().removeListener(_userListener);
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_ctx.getClient().getClientObject().removeListener(_userListener);
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_userFuncs = null; // disconnect
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_userFuncs = null; // disconnect
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callUserCode("connectionClosed_v1");
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}
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}
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/**
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/**
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