Disconnect the client side when we disconnect on the backend so that we don't
end up differing in opinion about whether or not we're connected. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@456 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -129,6 +129,7 @@ public class GameControlBackend
|
||||
_ctx.getChatDirector().removeChatDisplay(this);
|
||||
_ctx.getClient().getClientObject().removeListener(_userListener);
|
||||
_userFuncs = null; // disconnect
|
||||
callUserCode("connectionClosed_v1");
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user