Added support for handling games with multiple rounds.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@237 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-03-11 07:59:23 +00:00
parent b6c6b74d73
commit 5b77f2f95d
11 changed files with 223 additions and 99 deletions
@@ -34,6 +34,13 @@ public class StateChangedEvent extends EZEvent
/** Indicates that the game has transitioned to a ended state. */
public static const GAME_ENDED :String = "GameEnded";
/** Indicates that a round has started. Games that do not require multiple rounds can ignore
* this event. */
public static const ROUND_STARTED :String = "RoundStarted";
/** Indicates that the current round has ended. */
public static const ROUND_ENDED :String = "RoundEnded";
/** Indicates that a new controller has been assigned. */
public static const CONTROL_CHANGED :String = "ControlChanged";