Bugfix: user cookies should be validated as serializable.
This breaks UD's current cookie mechanism, but it's easily fixed. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@350 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -432,6 +432,7 @@ public class GameControlBackend
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public function setUserCookie_v1 (cookie :Object) :Boolean
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public function setUserCookie_v1 (cookie :Object) :Boolean
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{
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{
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validateConnected();
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validateConnected();
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validateValue(cookie);
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var ba :ByteArray =
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var ba :ByteArray =
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(EZObjectMarshaller.encode(cookie, false) as ByteArray);
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(EZObjectMarshaller.encode(cookie, false) as ByteArray);
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if (ba.length > MAX_USER_COOKIE) {
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if (ba.length > MAX_USER_COOKIE) {
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