Allow the TableManager to be configured to create subclasses of Table.
Commented out unneeded flash client code in Table. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@131 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -168,90 +168,90 @@ public class Table
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}
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}
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/**
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* Requests to seat the specified user at the specified position in
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* this table.
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*
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* @param position the position in which to seat the user.
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* @param occupant the occupant to set.
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*
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* @return null if the user was successfully seated, a string error
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* code explaining the failure if the user was not able to be seated
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* at that position.
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*/
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public function setOccupant (position :int, occupant :BodyObject) :String
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{
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// make sure the requested position is a valid one
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if (position >= tconfig.desiredPlayerCount || position < 0) {
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return ParlorCodes.INVALID_TABLE_POSITION;
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}
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// make sure the requested position is not already occupied
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if (occupants[position] != null) {
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return ParlorCodes.TABLE_POSITION_OCCUPIED;
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}
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// otherwise all is well, stick 'em in
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setOccupantPos(position, occupant);
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return null;
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}
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/**
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* This method is used for party games, it does no bounds checking
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* or verification of the player's ability to join, if you are unsure
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* you should call 'setOccupant'.
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*/
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public function setOccupantPos (position :int, occupant :BodyObject) :void
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{
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occupants[position] = occupant.getVisibleName();
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bodyOids[position] = occupant.getOid();
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}
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/**
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* Requests that the specified user be removed from their seat at this
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* table.
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*
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* @return true if the user was seated at the table and has now been
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* removed, false if the user was never seated at the table in the
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* first place.
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*/
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public function clearOccupant (username :Name) :Boolean
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{
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var dex :int = ArrayUtil.indexOf(occupants, username);
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if (dex != -1) {
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clearOccupantPos(dex);
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return true;
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}
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return false;
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}
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/**
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* Requests that the user identified by the specified body object id
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* be removed from their seat at this table.
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*
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* @return true if the user was seated at the table and has now been
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* removed, false if the user was never seated at the table in the
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* first place.
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*/
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public function clearOccupantByOid (bodyOid :int) :Boolean
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{
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var dex :int = ArrayUtil.indexOf(bodyOids, bodyOid);
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if (dex != -1) {
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clearOccupantPos(dex);
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return true;
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}
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return false;
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}
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/**
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* Called to clear an occupant at the specified position.
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* Only call this method if you know what you're doing.
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*/
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public function clearOccupantPos (position :int) :void
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{
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occupants[position] = null;
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bodyOids[position] = 0;
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}
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// /**
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// * Requests to seat the specified user at the specified position in
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// * this table.
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// *
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// * @param position the position in which to seat the user.
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// * @param occupant the occupant to set.
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// *
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// * @return null if the user was successfully seated, a string error
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// * code explaining the failure if the user was not able to be seated
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// * at that position.
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// */
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// public function setOccupant (position :int, occupant :BodyObject) :String
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// {
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// // make sure the requested position is a valid one
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// if (position >= tconfig.desiredPlayerCount || position < 0) {
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// return ParlorCodes.INVALID_TABLE_POSITION;
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// }
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//
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// // make sure the requested position is not already occupied
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// if (occupants[position] != null) {
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// return ParlorCodes.TABLE_POSITION_OCCUPIED;
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// }
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//
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// // otherwise all is well, stick 'em in
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// setOccupantPos(position, occupant);
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// return null;
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// }
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//
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// /**
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// * This method is used for party games, it does no bounds checking
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// * or verification of the player's ability to join, if you are unsure
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// * you should call 'setOccupant'.
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// */
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// public function setOccupantPos (position :int, occupant :BodyObject) :void
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// {
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// occupants[position] = occupant.getVisibleName();
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// bodyOids[position] = occupant.getOid();
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// }
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//
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// /**
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// * Requests that the specified user be removed from their seat at this
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// * table.
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// *
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// * @return true if the user was seated at the table and has now been
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// * removed, false if the user was never seated at the table in the
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// * first place.
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// */
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// public function clearOccupant (username :Name) :Boolean
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// {
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// var dex :int = ArrayUtil.indexOf(occupants, username);
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// if (dex != -1) {
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// clearOccupantPos(dex);
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// return true;
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// }
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// return false;
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// }
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//
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// /**
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// * Requests that the user identified by the specified body object id
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// * be removed from their seat at this table.
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// *
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// * @return true if the user was seated at the table and has now been
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// * removed, false if the user was never seated at the table in the
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// * first place.
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// */
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// public function clearOccupantByOid (bodyOid :int) :Boolean
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// {
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// var dex :int = ArrayUtil.indexOf(bodyOids, bodyOid);
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// if (dex != -1) {
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// clearOccupantPos(dex);
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// return true;
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// }
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// return false;
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// }
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//
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// /**
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// * Called to clear an occupant at the specified position.
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// * Only call this method if you know what you're doing.
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// */
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// public function clearOccupantPos (position :int) :void
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// {
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// occupants[position] = null;
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// bodyOids[position] = 0;
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// }
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/**
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* Returns true if this table has a sufficient number of occupants
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@@ -359,12 +359,13 @@ public class Table
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// from Streamable
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public function writeObject (out :ObjectOutputStream) :void
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{
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out.writeInt(tableId);
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out.writeInt(lobbyOid);
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out.writeInt(gameOid);
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out.writeObject(occupants);
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out.writeObject(config);
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out.writeObject(tconfig);
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throw new Error();
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// out.writeInt(tableId);
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// out.writeInt(lobbyOid);
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// out.writeInt(gameOid);
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// out.writeObject(occupants);
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// out.writeObject(config);
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// out.writeObject(tconfig);
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}
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/**
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@@ -69,7 +69,14 @@ public class Table
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public TableConfig tconfig;
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/**
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* Creates a new table instance, and assigns it the next monotonically
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* Constructs a blank table instance, suitable for unserialization.
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*/
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public Table ()
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{
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}
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/**
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* Initializes a new table instance, and assigns it the next monotonically
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* increasing table id.
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*
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* @param lobbyOid the object id of the lobby in which this table is
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@@ -78,7 +85,7 @@ public class Table
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* @param config the configuration of the game being matchmade by this
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* table.
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*/
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public Table (int lobbyOid, TableConfig tconfig, GameConfig config)
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public void init (int lobbyOid, TableConfig tconfig, GameConfig config)
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{
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// assign a unique table id
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tableId = ++_tableIdCounter;
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@@ -104,13 +111,6 @@ public class Table
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}
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}
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/**
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* Constructs a blank table instance, suitable for unserialization.
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*/
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public Table ()
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{
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}
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/**
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* Returns true if there is no one sitting at this table.
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*/
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@@ -77,6 +77,14 @@ public class TableManager
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_tlobj = (TableLobbyObject)_plobj;
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}
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/**
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* Set the subclass of Table that this instance should generate.
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*/
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public void setTableClass (Class<? extends Table> tableClass)
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{
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_tableClass = tableClass;
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}
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/**
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* Requests that a new table be created to matchmake the game
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* described by the supplied game config instance. The config instance
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@@ -108,7 +116,15 @@ public class TableManager
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}
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// create a brand spanking new table
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Table table = new Table(_plobj.getOid(), tableConfig, config);
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Table table;
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try {
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table = _tableClass.newInstance();
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} catch (Exception e) {
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Log.warning("Unable to create a new table instance! " +
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"[tableClass=" + _tableClass + ", error=" + e + "].");
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throw new InvocationException(INTERNAL_ERROR);
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}
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table.init(_plobj.getOid(), tableConfig, config);
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// stick the creator into the first non-AI position
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int cpos = (config.ais == null) ? 0 : config.ais.length;
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@@ -387,6 +403,9 @@ public class TableManager
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/** A reference to the place object in which we're managing tables. */
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protected PlaceObject _plobj;
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/** The class of table we instantiate. */
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protected Class<? extends Table> _tableClass = Table.class;
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/** A reference to our place object casted to a table lobby object. */
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protected TableLobbyObject _tlobj;
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