Allow the TableManager to be configured to create subclasses of Table.

Commented out unneeded flash client code in Table.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@131 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-11-17 23:24:14 +00:00
parent c7ff0391a6
commit 52febf265b
3 changed files with 120 additions and 100 deletions
@@ -77,6 +77,14 @@ public class TableManager
_tlobj = (TableLobbyObject)_plobj;
}
/**
* Set the subclass of Table that this instance should generate.
*/
public void setTableClass (Class<? extends Table> tableClass)
{
_tableClass = tableClass;
}
/**
* Requests that a new table be created to matchmake the game
* described by the supplied game config instance. The config instance
@@ -108,7 +116,15 @@ public class TableManager
}
// create a brand spanking new table
Table table = new Table(_plobj.getOid(), tableConfig, config);
Table table;
try {
table = _tableClass.newInstance();
} catch (Exception e) {
Log.warning("Unable to create a new table instance! " +
"[tableClass=" + _tableClass + ", error=" + e + "].");
throw new InvocationException(INTERNAL_ERROR);
}
table.init(_plobj.getOid(), tableConfig, config);
// stick the creator into the first non-AI position
int cpos = (config.ais == null) ? 0 : config.ais.length;
@@ -387,6 +403,9 @@ public class TableManager
/** A reference to the place object in which we're managing tables. */
protected PlaceObject _plobj;
/** The class of table we instantiate. */
protected Class<? extends Table> _tableClass = Table.class;
/** A reference to our place object casted to a table lobby object. */
protected TableLobbyObject _tlobj;