Added a method: getSize()

and a new event: SizeChangedEvent.

So that games can query and listen for changes to the size of their
display area.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@470 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-10-24 22:56:31 +00:00
parent 00723e90bf
commit 51f2b4b9d2
4 changed files with 130 additions and 5 deletions
@@ -0,0 +1,68 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.ezgame {
import flash.events.Event;
import flash.geom.Point;
/**
* Dispatched when the size of the game area changes, for example as a result of the user
* resizing their browser window.
*/
public class SizeChangedEvent extends EZEvent
{
/** The type of this event. */
public static const TYPE :String = "SizeChanged";
/**
* Get the size of the game area, expressed as a Point
* (The width is the x value, the height is the y value).
*/
public function get size () :Point
{
return _size;
}
/**
* Constructor.
*/
public function SizeChangedEvent (ezgame :EZGameControl, size :Point)
{
super(TYPE, ezgame);
_size = size;
}
override public function toString () :String
{
return "[SizeChangedEvent size=" + _size + "]";
}
override public function clone () :Event
{
return new SizeChangedEvent(_ezgame, _size.clone());
}
/** Our implementation details. */
protected var _size: Point;
}
}