Added a method: getSize()
and a new event: SizeChangedEvent. So that games can query and listen for changes to the size of their display area. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@470 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -0,0 +1,68 @@
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame {
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import flash.events.Event;
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import flash.geom.Point;
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/**
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* Dispatched when the size of the game area changes, for example as a result of the user
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* resizing their browser window.
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*/
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public class SizeChangedEvent extends EZEvent
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{
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/** The type of this event. */
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public static const TYPE :String = "SizeChanged";
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/**
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* Get the size of the game area, expressed as a Point
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* (The width is the x value, the height is the y value).
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*/
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public function get size () :Point
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{
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return _size;
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}
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/**
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* Constructor.
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*/
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public function SizeChangedEvent (ezgame :EZGameControl, size :Point)
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{
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super(TYPE, ezgame);
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_size = size;
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}
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override public function toString () :String
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{
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return "[SizeChangedEvent size=" + _size + "]";
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}
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override public function clone () :Event
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{
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return new SizeChangedEvent(_ezgame, _size.clone());
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}
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/** Our implementation details. */
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protected var _size: Point;
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}
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}
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