Redundant cast removal.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@488 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -113,9 +113,8 @@ public abstract class DropControllerDelegate extends PuzzleControllerDelegate
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_ctrl = ctrl;
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// obtain the drop logic parameters
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DropLogic dlogic = (DropLogic)logic;
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_usedrop = dlogic.useBlockDropping();
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_userise = dlogic.useBoardRising();
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_usedrop = logic.useBlockDropping();
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_userise = logic.useBoardRising();
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if (_userise) {
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// prepare for board rising
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@@ -35,9 +35,8 @@ import com.threerings.puzzle.drop.client.DropControllerDelegate;
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import com.threerings.puzzle.drop.util.DropBoardUtil;
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/**
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* A class that provides for various useful logical operations to be
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* enacted on a two-dimensional board and provides an easier mechanism for
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* referencing pieces by position.
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* A class that provides for various useful logical operations to be enacted on a two-dimensional
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* board and provides an easier mechanism for referencing pieces by position.
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*/
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public class DropBoard extends Board
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implements DropPieceCodes
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@@ -45,12 +44,11 @@ public class DropBoard extends Board
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/** The rotation constant for rotation around a central piece. */
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public static final int RADIAL_ROTATION = 0;
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/** The rotation constant for rotation wherein the block occupies the
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* same columns when rotating. */
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/** The rotation constant for rotation wherein the block occupies the same columns when
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* rotating. */
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public static final int INPLACE_ROTATION = 1;
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/** An operation that does naught but clear pieces, which proves to be
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* generally useful. */
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/** An operation that does naught but clear pieces, which proves to be generally useful. */
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public static final PieceOperation CLEAR_OP = new PieceOperation () {
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public boolean execute (DropBoard board, int col, int row) {
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board.setPiece(col, row, PIECE_NONE);
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@@ -59,19 +57,16 @@ public class DropBoard extends Board
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};
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/**
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* An interface to be implemented by classes that would like to apply
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* some operation to each piece in a column or row segment in the
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* board.
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* An interface to be implemented by classes that would like to apply some operation to each
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* piece in a column or row segment in the board.
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*/
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public interface PieceOperation
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{
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/**
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* Called for each piece in the board segment the operation is
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* being applied to.
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* Called for each piece in the board segment the operation is being applied to.
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*
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* @return true if the operation should continue to be applied if
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* being applied to multiple pieces, or false if it should
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* terminate after this application.
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* @return true if the operation should continue to be applied if being applied to multiple
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* pieces, or false if it should terminate after this application.
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*/
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public boolean execute (DropBoard board, int col, int row);
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}
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@@ -85,8 +80,7 @@ public class DropBoard extends Board
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}
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/**
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* Constructs a drop board of the given dimensions with its
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* pieces initialized to PIECE_NONE.
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* Constructs a drop board of the given dimensions with its pieces initialized to PIECE_NONE.
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*/
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public DropBoard (int bwid, int bhei)
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{
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@@ -95,8 +89,8 @@ public class DropBoard extends Board
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}
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/**
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* Constructs a drop board of the given dimensions with its
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* pieces initialized to the given piece.
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* Constructs a drop board of the given dimensions with its pieces initialized to the given
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* piece.
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*/
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public DropBoard (int bwid, int bhei, int piece)
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{
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@@ -138,16 +132,14 @@ public class DropBoard extends Board
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try {
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return _board[(row*_bwid) + col];
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} catch (Exception e) {
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Log.warning("Failed getting piece [col=" + col +
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", row=" + row + ", error=" + e + "].");
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Log.warning("Failed getting piece [col=" + col + ", row=" + row + ", error=" + e + "].");
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Log.logStackTrace(e);
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return -1;
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}
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}
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/**
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* For boards that are always filled, this method is called to obtain
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* pieces to fill the board.
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* For boards that are always filled, this method is called to obtain pieces to fill the board.
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*/
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public int getNextPiece ()
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{
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@@ -155,8 +147,8 @@ public class DropBoard extends Board
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}
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/**
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* Returns the distance the piece at the given column and row can drop
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* until it hits a non-empty piece (defined as {@link #PIECE_NONE}).
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* Returns the distance the piece at the given column and row can drop until it hits a
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* non-empty piece (defined as {@link #PIECE_NONE}).
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*/
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public int getDropDistance (int col, int row)
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{
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@@ -184,8 +176,7 @@ public class DropBoard extends Board
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}
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/**
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* Returns whether all of the pieces at the given coordinates can be
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* dropped one row.
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* Returns whether all of the pieces at the given coordinates can be dropped one row.
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*/
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public boolean isValidDrop (int[] rows, int[] cols, float pctdone)
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{
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@@ -207,8 +198,8 @@ public class DropBoard extends Board
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}
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/**
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* Returns true if the specified coordinate is within the bounds of
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* the board, false if it is not.
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* Returns true if the specified coordinate is within the bounds of the board, false if it is
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* not.
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*/
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public boolean inBounds (int col, int row)
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{
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@@ -216,9 +207,8 @@ public class DropBoard extends Board
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}
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/**
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* Returns whether the specified block in the board is empty. The
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* block is allowed to occupy space off the top of the board as long
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* as it is within the horizontal board bounds.
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* Returns whether the specified block in the board is empty. The block is allowed to occupy
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* space off the top of the board as long as it is within the horizontal board bounds.
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*
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* @param col the left coordinate of the block.
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* @param row the bottom coordinate of the block.
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@@ -229,12 +219,10 @@ public class DropBoard extends Board
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{
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for (int ypos = row; ypos > (row - hei); ypos--) {
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for (int xpos = col; xpos < (col + wid); xpos++) {
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// only allow movement off the top of the board that's
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// within the horizontal screen bounds and in a column
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// that's not topped out
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// only allow movement off the top of the board that's within the horizontal screen
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// bounds and in a column that's not topped out
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if (ypos < 0) {
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if ((xpos < 0 || xpos >= _bwid) ||
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(getPiece(xpos, 0) != PIECE_NONE)) {
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if ((xpos < 0 || xpos >= _bwid) || (getPiece(xpos, 0) != PIECE_NONE)) {
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return false;
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} else {
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continue;
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@@ -259,25 +247,21 @@ public class DropBoard extends Board
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}
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/**
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* Rotates the given block in the given direction and returns its
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* final state as <code>(orient, col, row, popped)</code>, where
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* <code>orient</code> is the final orientation of the drop block;
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* <code>col</code> and <code>row</code> are the final column and row
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* coordinates, respectively, of the central drop block piece.
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* <code>popped</code> will be set to 1 if the piece was popped up, 0
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* otherwise.
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* Rotates the given block in the given direction and returns its final state as <code>(orient,
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* col, row, popped)</code>, where <code>orient</code> is the final orientation of the drop
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* block; <code>col</code> and <code>row</code> are the final column and row coordinates,
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* respectively, of the central drop block piece. <code>popped</code> will be set to 1 if the
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* piece was popped up, 0 otherwise.
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*/
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public int[] getForgivingRotation (
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int[] rows, int[] cols, int orient, int dir, int rtype, float pctdone,
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boolean canPopup)
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int[] rows, int[] cols, int orient, int dir, int rtype, float pctdone, boolean canPopup)
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{
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int px = cols[0], py = rows[0];
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// Log.info("Starting rotation [px=" + px + ", py=" + py +
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// ", orient=" + orient + ", pctdone=" + pctdone + "].");
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// try rotating the block in the given direction through all four
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// possible orientations
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// try rotating the block in the given direction through all four possible orientations
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for (int ii = 0; ii < 4; ii++) {
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int oidx = orient/2;
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@@ -289,15 +273,13 @@ public class DropBoard extends Board
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orient = DropBoardUtil.getRotatedOrientation(orient, dir);
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oidx = orient/2;
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// because isBlockEmpty() always assumes the origin of the
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// block is in the lower-left, we need to adjust the
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// coordinates of the drop block's "central" piece accordingly
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// because isBlockEmpty() always assumes the origin of the block is in the lower-left,
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// we need to adjust the coordinates of the drop block's "central" piece accordingly
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int ox = px + ORIENT_ORIGIN_DX[oidx];
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int oy = py + ORIENT_ORIGIN_DY[oidx];
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// if we're less than 50 percent through with our fall, we
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// want to check our current coordinates for validity; if
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// we're more, we want to check the row below our current
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// if we're less than 50 percent through with our fall, we want to check our current
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// coordinates for validity; if we're more, we want to check the row below our current
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// coordinates
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if (pctdone > 0.5) {
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oy += 1;
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@@ -307,8 +289,7 @@ public class DropBoard extends Board
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for (int c = 0; c < COERCE_DX.length; c++) {
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int cx = COERCE_DX[c];
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// check if our hypothetical new coordinates are empty
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if (isBlockEmpty(ox + cx, oy,
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ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
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if (isBlockEmpty(ox + cx, oy, ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
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// Log.info(
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// "Block is empty [ox=" + ox + ", cx=" + cx +
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// ", oy=" + oy + ", oidx=" + oidx +
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@@ -319,13 +300,11 @@ public class DropBoard extends Board
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}
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}
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// if our piece is facing south and we're using radial
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// rotation then we need to try popping the piece up a row to
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// check for a fit
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// if our piece is facing south and we're using radial rotation then we need to try
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// popping the piece up a row to check for a fit
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if (canPopup && rtype == RADIAL_ROTATION && orient == SOUTH) {
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// check if our hypothetical new coordinates are empty
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if (isBlockEmpty(ox, oy - 1,
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ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
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if (isBlockEmpty(ox, oy - 1, ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
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// Log.info(
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// "Popped-up block is empty [ox=" + ox +
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// ", oy=" + (oy - 1) + ", oidx=" + oidx +
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@@ -338,19 +317,17 @@ public class DropBoard extends Board
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}
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}
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// this should never happen since even in the most tightly
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// constrained case where the block is entirely surrounded by
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// other pieces there are always two valid orientations.
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// this should never happen since even in the most tightly constrained case where the block
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// is entirely surrounded by other pieces there are always two valid orientations.
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Log.warning("**** We're horked and couldn't rotate at all!");
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// System.exit(0);
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return null;
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}
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/**
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* Returns a {@link Point} object containing the coordinates to place
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* the bottom-left of the given block at after moving it the given
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* distance on the x- and y-axes, or <code>null</code> if the move is
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* not valid. Note that only the final block position is checked.
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* Returns a {@link Point} object containing the coordinates to place the bottom-left of the
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* given block at after moving it the given distance on the x- and y-axes, or <code>null</code>
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* if the move is not valid. Note that only the final block position is checked.
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*
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* @param col the leftmost column of the block.
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* @param row the bottommost row of the block.
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@@ -358,26 +335,23 @@ public class DropBoard extends Board
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* @param hei the height of the block.
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* @param dx the distance to move the block in columns.
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* @param dy the distance to move the block in rows.
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* @param pctdone the percentage of the inter-block distance that the
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* piece has fallen thus far.
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* @param pctdone the percentage of the inter-block distance that the piece has fallen thus
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* far.
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*/
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public Point getForgivingMove (
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int col, int row, int wid, int hei, int dx, int dy, float pctdone)
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public Point getForgivingMove (int col, int row, int wid, int hei, int dx, int dy, float pctdone)
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{
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// try placing the block in the desired position and, failing
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// that, at the same horizontal position but one row farther down
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// try placing the block in the desired position and, failing that, at the same horizontal
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// position but one row farther down
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int xpos = col + dx, ypos = row + dy;
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// if we're above the halfway mark, we check our current neighbors
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// to see if we can move there; if we're below the halfway mark we
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// check the next row down
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// if we're above the halfway mark, we check our current neighbors to see if we can move
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// there; if we're below the halfway mark we check the next row down
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if (pctdone >= 0.5) {
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ypos += 1;
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}
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// if the block we wish to occupy is empty, we're all good
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return (isBlockEmpty(xpos, ypos, wid, hei)) ?
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new Point(xpos, row + dy) : null;
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return (isBlockEmpty(xpos, ypos, wid, hei)) ? new Point(xpos, row + dy) : null;
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}
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/**
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@@ -393,10 +367,9 @@ public class DropBoard extends Board
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}
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/**
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* Called by the {@link DropControllerDelegate} when it's time to
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* apply a rising row of pieces to the board. Shifts all of the
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* pieces in the given board up one row and places the given row of
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* pieces at the bottom of the board.
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* Called by the {@link DropControllerDelegate} when it's time to apply a rising row of pieces
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* to the board. Shifts all of the pieces in the given board up one row and places the given
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* row of pieces at the bottom of the board.
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*/
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public void applyRisingPieces (int[] pieces)
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{
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@@ -416,12 +389,11 @@ public class DropBoard extends Board
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}
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/**
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* Returns true if the specified row (which count down, with zero at
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* the top of the board) contains any pieces.
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* Returns true if the specified row (which count down, with zero at the top of the board)
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* contains any pieces.
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*
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* @param row the row to check for pieces.
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* @param blankPiece the blank piece value, non-instances of which
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* will be sought.
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* @param blankPiece the blank piece value, non-instances of which will be sought.
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*/
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public boolean rowContainsPieces (int row, int blankPiece)
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{
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@@ -438,7 +410,7 @@ public class DropBoard extends Board
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*/
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public void fill (int piece)
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{
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Arrays.fill(_board, (int)piece);
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Arrays.fill(_board, piece);
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}
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/**
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@@ -449,7 +421,7 @@ public class DropBoard extends Board
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public boolean setPiece (int col, int row, int piece)
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{
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if (col >= 0 && row >= 0 && col < _bwid && row < _bhei) {
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_board[(row*_bwid) + col] = (int)piece;
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_board[(row*_bwid) + col] = piece;
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return true;
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} else {
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@@ -474,16 +446,14 @@ public class DropBoard extends Board
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/**
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* Sets the pieces in the given board segment to the specified piece.
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*
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* @param dir the direction of the segment; one of {@link #HORIZONTAL}
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* or {@link #VERTICAL}.
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* @param dir the direction of the segment; one of {@link #HORIZONTAL} or {@link #VERTICAL}.
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* @param col the starting column of the segment.
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* @param row the starting row of the segment.
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* @param len the length of the segment in pieces.
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* @param piece the piece to set in the segment.
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*
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* @return false if the segment was only partially applied because
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* some pieces were outside the bounds of the board, true if it was
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* completely applied.
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* @return false if the segment was only partially applied because some pieces were outside the
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* bounds of the board, true if it was completely applied.
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*/
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public boolean setSegment (int dir, int col, int row, int len, int piece)
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{
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@@ -495,8 +465,7 @@ public class DropBoard extends Board
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/**
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* Sets the pieces in the given board segment to the specified pieces.
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*
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* @param dir the direction of the segment; one of {@link #HORIZONTAL}
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* or {@link #VERTICAL}.
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* @param dir the direction of the segment; one of {@link #HORIZONTAL} or {@link #VERTICAL}.
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* @param col the starting column of the segment.
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* @param row the starting row of the segment.
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* @param pieces the pieces to set in the segment.
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@@ -508,13 +477,11 @@ public class DropBoard extends Board
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}
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/**
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* Applies a specified {@link PieceOperation} to all pieces in the
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* specified row or column starting at the specified coordinates and
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* spanning the remainder of the row or column (depending on the
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* application direction) in the board.
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* Applies a specified {@link PieceOperation} to all pieces in the specified row or column
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* starting at the specified coordinates and spanning the remainder of the row or column
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* (depending on the application direction) in the board.
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*
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* @param dir the direction to iterate in; one of {@link #HORIZONTAL}
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* or {@link #VERTICAL}.
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* @param dir the direction to iterate in; one of {@link #HORIZONTAL} or {@link #VERTICAL}.
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* @param col the starting column of the segment.
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* @param row the starting row of the segment.
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* @param op the piece operation to apply to each piece.
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@@ -526,12 +493,10 @@ public class DropBoard extends Board
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}
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/**
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* Applies a specified {@link PieceOperation} to all pieces in a row
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* or column segment starting at the specified coordinates and of the
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* specified length in the board.
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* Applies a specified {@link PieceOperation} to all pieces in a row or column segment starting
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* at the specified coordinates and of the specified length in the board.
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*
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* @param dir the direction to iterate in; one of {@link #HORIZONTAL}
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* or {@link #VERTICAL}.
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* @param dir the direction to iterate in; one of {@link #HORIZONTAL} or {@link #VERTICAL}.
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* @param col the starting leftmost column of the segment.
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* @param row the starting bottommost row of the segment.
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* @param len the number of pieces in the segment.
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@@ -558,8 +523,7 @@ public class DropBoard extends Board
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}
|
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||||
/**
|
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* Applies a specified {@link PieceOperation} to the specified piece
|
||||
* in the board.
|
||||
* Applies a specified {@link PieceOperation} to the specified piece in the board.
|
||||
*
|
||||
* @param col the column of the piece.
|
||||
* @param row the row of the piece.
|
||||
@@ -580,8 +544,7 @@ public class DropBoard extends Board
|
||||
public void dumpAndCompare (Board other)
|
||||
{
|
||||
if (other != null && !(other instanceof DropBoard)) {
|
||||
throw new IllegalArgumentException(
|
||||
"Can't compare drop board to non-drop-board.");
|
||||
throw new IllegalArgumentException("Can't compare drop board to non-drop-board.");
|
||||
}
|
||||
|
||||
DropBoard dother = (DropBoard)other;
|
||||
@@ -623,8 +586,7 @@ public class DropBoard extends Board
|
||||
// make sure we're comparing the same class type
|
||||
if (!this.getClass().getName().equals(other.getClass().getName())) {
|
||||
throw new IllegalArgumentException(
|
||||
"Can't compare board of different class types " +
|
||||
"[src=" + this.getClass().getName() +
|
||||
"Can't compare board of different class types [src=" + this.getClass().getName() +
|
||||
", other=" + other.getClass().getName() + "].");
|
||||
}
|
||||
|
||||
@@ -660,9 +622,8 @@ public class DropBoard extends Board
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the bounds of this board. Note that a single rectangle is
|
||||
* re-used internally and so the caller should not modify the
|
||||
* returned rectangle.
|
||||
* Returns the bounds of this board. Note that a single rectangle is re-used internally and so
|
||||
* the caller should not modify the returned rectangle.
|
||||
*/
|
||||
public Rectangle getBounds ()
|
||||
{
|
||||
@@ -681,30 +642,27 @@ public class DropBoard extends Board
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies the contents of this board directly into the supplied board,
|
||||
* overwriting the destination board in its entirety.
|
||||
* Copies the contents of this board directly into the supplied board, overwriting the
|
||||
* destination board in its entirety.
|
||||
*/
|
||||
public void copyInto (DropBoard board)
|
||||
{
|
||||
// make sure the target board is a valid target
|
||||
if (board.getWidth() != _bwid || board.getHeight() != _bhei) {
|
||||
Log.warning("Can't copy board into destination board with " +
|
||||
"different dimensions [src=" + this +
|
||||
", dest=" + board + "].");
|
||||
Log.warning("Can't copy board into destination board with different dimensions " +
|
||||
"[src=" + this + ", dest=" + board + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// copy our pieces directly into the board, avoiding any unsightly
|
||||
// object allocation which is largely the point of this method,
|
||||
// after all.
|
||||
int[] dest = ((DropBoard)board).getBoard();
|
||||
// copy our pieces directly into the board, avoiding any unsightly object allocation which
|
||||
// is largely the point of this method, after all.
|
||||
int[] dest = board.getBoard();
|
||||
System.arraycopy(_board, 0, dest, 0, (_bwid*_bhei));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the raw board data associated with this board. One
|
||||
* shouldn't fiddle about with this unless one knows what one is
|
||||
* doing.
|
||||
* Returns the raw board data associated with this board. One shouldn't fiddle about with this
|
||||
* unless one knows what one is doing.
|
||||
*/
|
||||
public int[] getBoard ()
|
||||
{
|
||||
@@ -740,13 +698,13 @@ public class DropBoard extends Board
|
||||
public Object clone ()
|
||||
{
|
||||
DropBoard board = (DropBoard)super.clone();
|
||||
board._board = (int[])_board.clone();
|
||||
board._board = _board.clone();
|
||||
return board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of characters to which a single piece should be
|
||||
* padded when dumping the board for debugging purposes.
|
||||
* Returns the number of characters to which a single piece should be padded when dumping the
|
||||
* board for debugging purposes.
|
||||
*/
|
||||
protected int getPadWidth ()
|
||||
{
|
||||
@@ -754,16 +712,14 @@ public class DropBoard extends Board
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the given piece for use when
|
||||
* dumping the board.
|
||||
* Returns a string representation of the given piece for use when dumping the board.
|
||||
*/
|
||||
protected String formatPiece (int piece)
|
||||
{
|
||||
return (piece == PIECE_NONE) ? "." : String.valueOf(piece);
|
||||
}
|
||||
|
||||
/** An operation that sets the pieces in a board segment to a
|
||||
* specified array of pieces. */
|
||||
/** An operation that sets the pieces in a board segment to a specified array of pieces. */
|
||||
protected static class SetSegmentOperation implements PieceOperation
|
||||
{
|
||||
/**
|
||||
@@ -810,8 +766,8 @@ public class DropBoard extends Board
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if we attempted to set a piece outside the bounds
|
||||
* of the board during the course of our operation.
|
||||
* Returns true if we attempted to set a piece outside the bounds of the board during the
|
||||
* course of our operation.
|
||||
*/
|
||||
public boolean getError ()
|
||||
{
|
||||
@@ -859,29 +815,26 @@ public class DropBoard extends Board
|
||||
// CCW CW
|
||||
};
|
||||
|
||||
// used to compute the bounds of the isBlockEmpty() block based on the
|
||||
// drop block's orientation and "root" block position
|
||||
// used to compute the bounds of the isBlockEmpty() block based on the drop block's orientation
|
||||
// and "root" block position
|
||||
protected static final int[] ORIENT_WIDTHS = { 2, 1, 2, 1 };
|
||||
protected static final int[] ORIENT_HEIGHTS = { 1, 2, 1, 2 };
|
||||
|
||||
// used to compute the origin of the isBlockEmpty() block based on the
|
||||
// drop block's orientation and "root" block position
|
||||
// used to compute the origin of the isBlockEmpty() block based on the drop block's orientation
|
||||
// and "root" block position
|
||||
protected static final int[] ORIENT_ORIGIN_DX = { -1, 0, 0, 0 };
|
||||
protected static final int[] ORIENT_ORIGIN_DY = { 0, 0, 0, 1 };
|
||||
|
||||
// used to coerce the block when rotating either a space to the left
|
||||
// or right (or not at all)
|
||||
// used to coerce the block when rotating either a space to the left or right (or not at all)
|
||||
protected static final int[] COERCE_DX = { 0, 1, -1 };
|
||||
|
||||
/** The operation used to set the pieces in a board segment. */
|
||||
protected static final SetSegmentOperation _setSegmentOp =
|
||||
new SetSegmentOperation();
|
||||
protected static final SetSegmentOperation _setSegmentOp = new SetSegmentOperation();
|
||||
|
||||
/** The operation used to set a piece in a board segment. */
|
||||
protected static final SetPieceOperation _setPieceOp =
|
||||
new SetPieceOperation();
|
||||
protected static final SetPieceOperation _setPieceOp = new SetPieceOperation();
|
||||
|
||||
/** The number of characters to which each board piece should be
|
||||
* padded when outputting for debug purposes. */
|
||||
/** The number of characters to which each board piece should be padded when outputting for
|
||||
* debug purposes. */
|
||||
protected static final int DEFAULT_PAD_WIDTH = 3;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user