Add support for loading extra data (in addition to the scene model and its
updates) during the scene resolution process which is then passed to the manager during initialization. This is useful for information that lives in the scene distributed object and needs to be put there before anyone arrives in the scene. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@783 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -123,9 +123,9 @@ public class SpotSceneManager extends SceneManager
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}
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@Override
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protected void gotSceneData ()
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protected void gotSceneData (Object extras)
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{
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super.gotSceneData();
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super.gotSceneData(extras);
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// keep a casted reference around to our scene
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_sscene = (SpotScene)_scene;
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