Wait until the usercode has connected to the GameControlBackend prior

to sending a playerReady notification to the server.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@212 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-02-26 19:20:15 +00:00
parent 6808911f65
commit 44ad4f517d
3 changed files with 43 additions and 2 deletions
@@ -26,6 +26,7 @@ import flash.events.Event;
import com.threerings.util.Name;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.util.CrowdContext;
@@ -50,6 +51,15 @@ public class EZGameController extends GameController
addDelegate(_turnDelegate = new TurnGameControllerDelegate(this));
}
/**
* This is called by the GameControlBackend once it has initialized
* and made contact with usercode.
*/
public function userCodeIsConnected () :void
{
playerReady();
}
override public function willEnterPlace (plobj :PlaceObject) :void
{
_ezObj = (plobj as EZGameObject);
@@ -70,6 +80,22 @@ public class EZGameController extends GameController
_panel.backend.turnDidChange();
}
override protected function playerReady () :void
{
// we require the user to be connected, and we redundantly only
// do this if the user is in the players array
if (_panel.backend.isConnected()) {
var bobj :BodyObject =
(_ctx.getClient().getClientObject() as BodyObject);
if (_gobj.getPlayerIndex(bobj.getVisibleName()) != -1) {
super.playerReady();
}
} else {
log.debug("Waiting to call playerReady, userCode not yet connected.");
}
}
override protected function gameDidStart () :void
{
super.gameDidStart();