Adding two dictionary-related functions: checking a word against a dictionary,

and retrieving a set of language-specific letters. This is just a transient checkin, since 
it only pushes data both ways through the ActionScript/Java interface ("small step for 
mankind, huge step for me" kind of a thing ;). Word lookup logic will be coming next.



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@181 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Robert Zubeck
2007-02-12 23:32:37 +00:00
parent 7a36e3a858
commit 400389ca03
9 changed files with 269 additions and 33 deletions
@@ -123,6 +123,27 @@ public class EZGameManager extends GameManager
setProperty(propName, data, index);
}
// from EZGameProvider
public void getDictionaryLetterSet (
ClientObject caller, String locale, int count,
InvocationService.ResultListener listener)
throws InvocationException
{
// TODO: real logic here :)
String letters = "A,B,C";
listener.requestProcessed(letters);
}
// from EZGameProvider
public void checkDictionaryWord (
ClientObject caller, String locale, String word,
InvocationService.ResultListener listener)
throws InvocationException
{
// TODO: real logic here :)
listener.requestProcessed (true);
}
// from EZGameProvider
public void addToCollection (
ClientObject caller, String collName, byte[][] data,
@@ -176,7 +197,7 @@ public class EZGameManager extends GameManager
if (playerIndex >= 0 && playerIndex < _gameObj.players.length) {
sendPrivateMessage(playerIndex, msgOrPropName, result);
} else {
setProperty(msgOrPropName, result, -1);
}
@@ -185,11 +206,11 @@ public class EZGameManager extends GameManager
return;
}
}
// TODO: decide what we want to return here
throw new InvocationException(String.valueOf(srcSize));
}
// from EZGameProvider
public void mergeCollection (
ClientObject caller, String srcColl, String intoColl,