Adding two dictionary-related functions: checking a word against a dictionary,
and retrieving a set of language-specific letters. This is just a transient checkin, since
it only pushes data both ways through the ActionScript/Java interface ("small step for
mankind, huge step for me" kind of a thing ;). Word lookup logic will be coming next.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@181 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -63,6 +63,13 @@ public class EZGameDispatcher extends InvocationDispatcher
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);
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return;
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case EZGameMarshaller.CHECK_DICTIONARY_WORD:
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((EZGameProvider)provider).checkDictionaryWord(
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source,
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(String)args[0], (String)args[1], (InvocationService.ResultListener)args[2]
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);
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return;
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case EZGameMarshaller.END_GAME:
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((EZGameProvider)provider).endGame(
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source,
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@@ -84,6 +91,13 @@ public class EZGameDispatcher extends InvocationDispatcher
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);
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return;
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case EZGameMarshaller.GET_DICTIONARY_LETTER_SET:
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((EZGameProvider)provider).getDictionaryLetterSet(
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source,
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(String)args[0], ((Integer)args[1]).intValue(), (InvocationService.ResultListener)args[2]
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);
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return;
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case EZGameMarshaller.GET_FROM_COLLECTION:
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((EZGameProvider)provider).getFromCollection(
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source,
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