Adding two dictionary-related functions: checking a word against a dictionary,
and retrieving a set of language-specific letters. This is just a transient checkin, since
it only pushes data both ways through the ActionScript/Java interface ("small step for
mankind, huge step for me" kind of a thing ;). Word lookup logic will be coming next.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@181 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -48,6 +48,34 @@ public interface EZGameService extends InvocationService
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Client client, String msgName, Object value, int playerIdx,
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InvocationListener listener);
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/**
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* Ask the dictionary service for a set of random letters
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* appropriate for the given language/culture settings. These will be
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* returned via a message back to the caller.
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*
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* @param client stores information about the caller
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* @param locale is an RFC 3066 string specifying language settings,
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* for example, "en" or "en-us".
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* @param count is the number of letters to be returned.
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* @param listener is the callback function
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*/
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public void getDictionaryLetterSet (
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Client client, String locale, int count, ResultListener listener);
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/**
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* Ask the dictionary service whether the specified word is valid
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* with the given language/culture settings. The result will be returned
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* via a message back to the caller.
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*
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* @param client stores information about the caller
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* @param locale is an RFC 3066 string specifying language settings,
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* for example, "en" or "en-us".
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* @param word is the word to be checked against the dictionary.
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* @param listener is the callback function
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*/
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public void checkDictionaryWord (
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Client client, String locale, String word, ResultListener listener);
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/**
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* Add to the specified named collection.
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*
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