Test ByteArrays a different way.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@223 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -640,11 +640,11 @@ public class GameControlBackend
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// kosher!
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// kosher!
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return;
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return;
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}
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}
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var clazz :Class = ClassUtil.getClass(value);
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if (value is ByteArray) {
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if (clazz == ByteArray) {
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return; // kosher
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return; // kosher
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}
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}
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var clazzparentname :String = getQualifiedSuperclassName (clazz);
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var clazz :Class = ClassUtil.getClass(value);
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var clazzparentname :String = getQualifiedSuperclassName(clazz);
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var rootclass :Boolean = (clazzparentname == null);
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var rootclass :Boolean = (clazzparentname == null);
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if (! rootclass) {
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if (! rootclass) {
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throw new ArgumentError(
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throw new ArgumentError(
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