Changed a bunch of Thread.dumpStack() calls into stack traces properly logged
via the logging system. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@806 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -44,9 +44,8 @@ public abstract class CardGameController extends GameController
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{
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if (_ctx.getClient().getClientObject().receivers.containsKey(
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CardGameDecoder.RECEIVER_CODE)) {
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log.warning("Yuh oh, we already have a card game receiver " +
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"registered and are trying for another...!");
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Thread.dumpStack();
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log.warning("Yuh oh, we already have a card game receiver registered and are trying " +
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"for another...!", new Exception());
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}
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_ctx.getClient().getInvocationDirector().registerReceiver(new CardGameDecoder(this));
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@@ -430,8 +430,8 @@ public class GameManager extends PlaceManager
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{
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// complain if we're already started
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if (_gameobj.state == GameObject.IN_PLAY) {
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log.warning("Requested to start an already in-play game [game=" + where() + "].");
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Thread.dumpStack();
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log.warning("Requested to start an already in-play game", "game", where(),
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new Exception());
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return false;
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}
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