Revamped EZGame to work over the security boundary.

Now, instead of implementing "Game" and having the EZGame object assigned
to you, you create it yourself using your top-level component.

You must register listeners manually, and keyboard focus is currently an
issue that I'm working on.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@137 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-01-05 18:59:08 +00:00
parent 86a879a725
commit 3b08974f73
14 changed files with 675 additions and 648 deletions
@@ -17,7 +17,7 @@ public class StateChangedEvent extends EZEvent
// TODO: move to own event?
public static const TURN_CHANGED :String = "TurnChanged";
public function StateChangedEvent (type :String, ezgame :EZGame)
public function StateChangedEvent (type :String, ezgame :EZGameControl)
{
super(type, ezgame);
}