Revamped EZGame to work over the security boundary.
Now, instead of implementing "Game" and having the EZGame object assigned to you, you create it yourself using your top-level component. You must register listeners manually, and keyboard focus is currently an issue that I'm working on. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@137 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -17,7 +17,7 @@ public class StateChangedEvent extends EZEvent
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// TODO: move to own event?
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public static const TURN_CHANGED :String = "TurnChanged";
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public function StateChangedEvent (type :String, ezgame :EZGame)
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public function StateChangedEvent (type :String, ezgame :EZGameControl)
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{
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super(type, ezgame);
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}
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