Revamped EZGame to work over the security boundary.

Now, instead of implementing "Game" and having the EZGame object assigned
to you, you create it yourself using your top-level component.

You must register listeners manually, and keyboard focus is currently an
issue that I'm working on.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@137 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-01-05 18:59:08 +00:00
parent 86a879a725
commit 3b08974f73
14 changed files with 675 additions and 648 deletions
@@ -47,7 +47,7 @@ public class PropertyChangedEvent extends EZEvent
* Constructor.
*/
public function PropertyChangedEvent (
ezgame :EZGame, propName :String, newValue :Object,
ezgame :EZGameControl, propName :String, newValue :Object,
oldValue :Object, index :int = -1)
{
super(TYPE, ezgame);