Revamped EZGame to work over the security boundary.
Now, instead of implementing "Game" and having the EZGame object assigned to you, you create it yourself using your top-level component. You must register listeners manually, and keyboard focus is currently an issue that I'm working on. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@137 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -47,7 +47,7 @@ public class PropertyChangedEvent extends EZEvent
|
||||
* Constructor.
|
||||
*/
|
||||
public function PropertyChangedEvent (
|
||||
ezgame :EZGame, propName :String, newValue :Object,
|
||||
ezgame :EZGameControl, propName :String, newValue :Object,
|
||||
oldValue :Object, index :int = -1)
|
||||
{
|
||||
super(TYPE, ezgame);
|
||||
|
||||
Reference in New Issue
Block a user