Revamped EZGame to work over the security boundary.

Now, instead of implementing "Game" and having the EZGame object assigned
to you, you create it yourself using your top-level component.

You must register listeners manually, and keyboard focus is currently an
issue that I'm working on.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@137 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-01-05 18:59:08 +00:00
parent 86a879a725
commit 3b08974f73
14 changed files with 675 additions and 648 deletions
+7 -7
View File
@@ -6,9 +6,9 @@ package com.threerings.ezgame {
*/
public class CardDeck
{
public function CardDeck (gameObj :EZGame, deckName :String = "deck")
public function CardDeck (gameCtrl :EZGameControl, deckName :String = "deck")
{
_gameObj = gameObj;
_gameCtrl = gameCtrl;
_deckName = deckName;
var deck :Array = new Array();
@@ -19,23 +19,23 @@ public class CardDeck
}
}
_gameObj.setCollection(_deckName, deck);
_gameCtrl.setCollection(_deckName, deck);
}
public function dealToPlayer (
playerIdx :int, count :int, msgName :String) :void
{
// TODO: support the callback
_gameObj.dealFromCollection(_deckName, count, msgName, null, playerIdx);
_gameCtrl.dealFromCollection(_deckName, count, msgName, null, playerIdx);
}
public function dealToData (count :int, propName :String) :void
{
_gameObj.dealFromCollection(_deckName, count, propName, null);
_gameCtrl.dealFromCollection(_deckName, count, propName, null);
}
/** The game object. */
protected var _gameObj :EZGame;
/** The game control. */
protected var _gameCtrl :EZGameControl;
/** The name of our deck. */
protected var _deckName :String;