Don't make endGame varargs. Shoulda done this a while ago.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@226 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-03-06 00:20:25 +00:00
parent 03317dbfcd
commit 384cc76cfe
@@ -479,13 +479,9 @@ public class EZGameControl extends BaseControl
/** /**
* End the game. The specified player ids are winners! * End the game. The specified player ids are winners!
*/ */
public function endGame (... winnerIds) :void public function endGame (winnerIds :Array) :void
{ {
var args :Array = winnerIds; callEZCode("endGame_v2", winnerIds);
args.unshift("endGame_v2");
// goddamn var-args complications in actionscript
callEZCode.apply(null, args);
} }
/** /**
@@ -590,6 +586,8 @@ public class EZGameControl extends BaseControl
} }
} catch (err :Error) { } catch (err :Error) {
trace("Unable to call ez code: " + err); trace("Unable to call ez code: " + err);
trace(err.getStackTrace());
//Log.testing(err.getStackTrace());
} }
} else { } else {