Minor documentation update to clarify the usage of EZGameControl.startTicker

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@524 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Tom Conkling
2007-12-12 18:53:40 +00:00
parent 8ee89b60e8
commit 35b7e33984
@@ -457,9 +457,9 @@ public class EZGameControl extends BaseControl
} }
/** /**
* Start the ticker with the specified name. It will deliver messages to the game object at the * Start the ticker with the specified name. The ticker will deliver messages to all connected
* specified delay, the value of each message being a single integer, starting with 0 and * clients at the specified delay. The value of each message is a single integer,
* increasing by one with each messsage. * starting with 0 and increasing by 1 with each messsage.
*/ */
public function startTicker (tickerName :String, msOfDelay :int) :void public function startTicker (tickerName :String, msOfDelay :int) :void
{ {