Minor documentation update to clarify the usage of EZGameControl.startTicker
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@524 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -457,9 +457,9 @@ public class EZGameControl extends BaseControl
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}
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}
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/**
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/**
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* Start the ticker with the specified name. It will deliver messages to the game object at the
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* Start the ticker with the specified name. The ticker will deliver messages to all connected
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* specified delay, the value of each message being a single integer, starting with 0 and
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* clients at the specified delay. The value of each message is a single integer,
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* increasing by one with each messsage.
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* starting with 0 and increasing by 1 with each messsage.
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*/
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*/
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public function startTicker (tickerName :String, msOfDelay :int) :void
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public function startTicker (tickerName :String, msOfDelay :int) :void
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{
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{
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